]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.cpp
Unify handling of constants in SpirVModule
[libs/gl.git] / source / core / program.cpp
index 0d8e6bd1e2ae09bfbe509c8b07e9bfd42d145219..81da5b96e7b50fd858e6a82d4017412711b9bb97 100644 (file)
@@ -71,7 +71,7 @@ void Program::init()
 
        id = glCreateProgram();
        module = 0;
-       bindings = 0;
+       transient = 0;
        linked = false;
 }
 
@@ -160,10 +160,10 @@ void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spe
                compile_glsl_stage(stage_id);
        }
 
-       if(!bindings)
-               bindings = new Bindings;
-       bindings->textures = compiler.get_texture_bindings();
-       bindings->blocks = compiler.get_uniform_block_bindings();
+       if(!transient)
+               transient = new TransientData;
+       transient->textures = compiler.get_texture_bindings();
+       transient->blocks = compiler.get_uniform_block_bindings();
 }
 
 void Program::compile_glsl_stage(unsigned stage_id)
@@ -214,12 +214,12 @@ void Program::add_spirv_stages(const SpirVModule &mod, const map<string, int> &s
        const vector<UInt32> &code = mod.get_code();
        glShaderBinary(stage_ids.size(), &stage_ids[0], GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
 
-       const vector<SpirVModule::SpecConstant> &spec_consts = mod.get_spec_constants();
+       const vector<SpirVModule::Constant> &spec_consts = mod.get_spec_constants();
        vector<unsigned> spec_id_array;
        vector<unsigned> spec_value_array;
        spec_id_array.reserve(spec_consts.size());
        spec_value_array.reserve(spec_consts.size());
-       for(vector<SpirVModule::SpecConstant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
+       for(vector<SpirVModule::Constant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
        {
                map<string, int>::const_iterator j = spec_values.find(i->name);
                if(j!=spec_values.end())
@@ -309,12 +309,12 @@ void Program::link()
        {
                query_uniforms();
                query_attributes();
-               if(bindings)
+               if(transient)
                {
                        for(unsigned i=0; i<uniform_blocks.size(); ++i)
                        {
-                               map<string, unsigned>::const_iterator j = bindings->blocks.find(uniform_blocks[i].name);
-                               if(j!=bindings->blocks.end())
+                               map<string, unsigned>::const_iterator j = transient->blocks.find(uniform_blocks[i].name);
+                               if(j!=transient->blocks.end())
                                {
                                        glUniformBlockBinding(id, i, j->second);
                                        uniform_blocks[i].bind_point = j->second;
@@ -322,7 +322,7 @@ void Program::link()
                        }
 
                        Conditional<BindRestore> _bind(!ARB_separate_shader_objects, this);
-                       for(map<string, unsigned>::const_iterator i=bindings->textures.begin(); i!=bindings->textures.end(); ++i)
+                       for(map<string, unsigned>::const_iterator i=transient->textures.begin(); i!=transient->textures.end(); ++i)
                        {
                                int location = get_uniform_location(i->first);
                                if(location>=0)
@@ -334,8 +334,8 @@ void Program::link()
                                }
                        }
 
-                       delete bindings;
-                       bindings = 0;
+                       delete transient;
+                       transient = 0;
                }
        }
        else if(module->get_format()==Module::SPIR_V)
@@ -400,6 +400,9 @@ void Program::query_uniforms()
                        i->location = glGetUniformLocation(id, i->name.c_str());
                        i->block = &default_block;
                        default_block.uniforms.push_back(&*i);
+
+                       if(is_image(i->type) && i->location>=0)
+                               glGetUniformiv(id, i->location, &i->binding);
                }
 
        default_block.layout_hash = compute_layout_hash(default_block.uniforms);
@@ -534,6 +537,7 @@ void Program::collect_uniforms()
                        info.name = i->name;
                        info.tag = i->name;
                        info.location = i->location;
+                       info.binding = i->binding;
                        info.array_size = i->array_size;
                        info.type = i->type;
                }
@@ -681,6 +685,12 @@ int Program::get_uniform_location(Tag tag) const
        return i!=uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
 }
 
+int Program::get_uniform_binding(Tag tag) const
+{
+       vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+       return i!=uniforms.end() && i->tag==tag ? i->binding : -1;
+}
+
 const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
 {
        vector<AttributeInfo>::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name);
@@ -724,7 +734,8 @@ Program::UniformInfo::UniformInfo():
        array_size(0),
        array_stride(0),
        matrix_stride(0),
-       type(VOID)
+       type(VOID),
+       binding(-1)
 { }