+ for(const ReflectData::UniformInfo &u: reflect_data.uniforms)
+ if(u.binding>=0)
+ reflect_data.used_bindings.push_back(u.binding);
+ for(const ReflectData::UniformBlockInfo &b: reflect_data.uniform_blocks)
+ reflect_data.used_bindings.push_back(b.bind_point);
+ sort(reflect_data.used_bindings);
+