finalize_uniforms();
- for(ReflectData::UniformBlockInfo &b: reflect_data.uniform_blocks)
- if(!b.data_size && !b.uniforms.empty())
- {
- const ReflectData::UniformInfo &uni = *b.uniforms.back();
- b.data_size = uni.location*16+uni.array_size*get_type_size(uni.type);
- }
-
for(const ReflectData::UniformInfo &u: reflect_data.uniforms)
require_type(u.type);
for(const ReflectData::AttributeInfo &a: reflect_data.attributes)