#include <msp/graphics/image.h>
#include <msp/strings/lexicalcast.h>
-#include "gl.h"
#include "datatype.h"
namespace Msp {
void require_pixelformat(PixelFormat);
-GLenum get_gl_components(PixelComponents);
-GLenum get_gl_pixelformat(PixelFormat);
+unsigned get_gl_components(PixelComponents);
+unsigned get_gl_pixelformat(PixelFormat);
} // namespace GL
} // namespace Msp