#ifndef MSP_GL_PIXELFORMAT_H_
#define MSP_GL_PIXELFORMAT_H_
-#include <msp/core/attributes.h>
#include <msp/graphics/image.h>
#include <msp/strings/lexicalcast.h>
#include "gl.h"
-#include <msp/gl/extensions/arb_depth_buffer_float.h>
-#include <msp/gl/extensions/arb_depth_texture.h>
-#include <msp/gl/extensions/arb_texture_float.h>
-#include <msp/gl/extensions/arb_texture_rg.h>
-#include <msp/gl/extensions/ext_bgra.h>
-#include <msp/gl/extensions/ext_texture_srgb.h>
-#include <msp/gl/extensions/oes_required_internalformat.h>
-#include <msp/gl/extensions/oes_texture_stencil8.h>
-#include <msp/gl/extensions/msp_luminance_formats.h>
#include "datatype.h"
namespace Msp {
*/
enum PixelFormat
{
+ NO_PIXELFORMAT = 0,
R8 = 0x4100|RED,
R16F = 0x3200|RED,
R32F = 0x3400|RED,