]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Initial implementation of Vulkan backend
[libs/gl.git] / source / core / pipelinestate.h
index 478705367a1b67a67b125f85f752a8f46d6014ee..fda7ae1753853f43986a6d550fea58516c100120 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/core/noncopyable.h>
 #include "cullface.h"
 #include "pipelinestate_backend.h"
+#include "primitivetype.h"
 
 namespace Msp {
 namespace GL {
@@ -51,32 +52,33 @@ private:
 
        enum ChangeMask
        {
-               SHPROG = 1,
-               VERTEX_SETUP = 2,
-               FACE_CULL = 4,
-               TEXTURES = 16,
-               UNIFORMS = 32,
-               DEPTH_TEST = 64,
-               STENCIL_TEST = 128,
-               BLEND = 256,
-               FRAMEBUFFER = 512,
-               VIEWPORT = 1024,
-               SCISSOR = 2048
+               FRAMEBUFFER = 1,
+               VIEWPORT = 2,
+               SCISSOR = 4,
+               SHPROG = 8,
+               UNIFORMS = 16,
+               TEXTURES = 32,
+               VERTEX_SETUP = 64,
+               FACE_CULL = 128,
+               DEPTH_TEST = 256,
+               STENCIL_TEST = 512,
+               BLEND = 1024,
+               PRIMITIVE_TYPE = 2048
        };
 
        const Framebuffer *framebuffer = 0;
        const Rect *viewport = 0;
        const Rect *scissor = 0;
        const Program *shprog = 0;
+       std::vector<BoundUniformBlock> uniform_blocks;
+       std::vector<BoundTexture> textures;
        const VertexSetup *vertex_setup = 0;
+       PrimitiveType primitive_type = TRIANGLES;
        FaceWinding front_face = COUNTERCLOCKWISE;
        CullMode face_cull = NO_CULL;
-       std::vector<BoundTexture> textures;
-       std::vector<BoundUniformBlock> uniform_blocks;
        const DepthTest *depth_test = 0;
        const StencilTest *stencil_test = 0;
        const Blend *blend = 0;
-       mutable unsigned changes = 0;
 
        template<typename T>
        void set(T &, T, unsigned);
@@ -85,16 +87,18 @@ public:
        void set_viewport(const Rect *);
        void set_scissor(const Rect *);
        void set_shader_program(const Program *);
+       void set_uniform_block(int, const UniformBlock *);
+       void set_texture(unsigned, const Texture *, const Sampler *);
        void set_vertex_setup(const VertexSetup *);
+       void set_primitive_type(PrimitiveType);
        void set_front_face(FaceWinding);
        void set_face_cull(CullMode);
-       void set_texture(unsigned, const Texture *, const Sampler *);
-       void set_uniform_block(int, const UniformBlock *);
        void set_depth_test(const DepthTest *);
        void set_stencil_test(const StencilTest *);
        void set_blend(const Blend *);
 
        const Framebuffer *get_framebuffer() const { return framebuffer; }
+       const Rect *get_viewport() const { return viewport; }
        const Program *get_shader_program() const { return shprog; }
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
        FaceWinding get_front_face() const { return front_face; }