]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Make various enums use uint8_t as their underlying type
[libs/gl.git] / source / core / pipelinestate.h
index 0973bfb5ba16a4c7d04f6f54844ea677149c6c25..bc6087c780ea625d029bc5752c6fc80c3b4bdba0 100644 (file)
@@ -11,6 +11,7 @@ namespace Msp {
 namespace GL {
 
 class Blend;
+class Buffer;
 class DepthTest;
 class Framebuffer;
 class Program;
@@ -33,21 +34,25 @@ class PipelineState: public PipelineStateBackend
 private:
        struct BoundTexture
        {
-               unsigned binding;
-               mutable bool changed;
-               const Texture *texture;
-               const Sampler *sampler;
+               unsigned binding = 0;
+               mutable bool changed = false;
+               mutable bool used = false;
+               const Texture *texture = 0;
+               const Sampler *sampler = 0;
+               int level = -1;
 
-               BoundTexture(unsigned);
+               BoundTexture(unsigned b): binding(b) { }
        };
 
        struct BoundUniformBlock
        {
-               int binding;
-               mutable bool changed;
-               const UniformBlock *block;
+               int binding = 0;
+               mutable bool changed = false;
+               mutable bool used = false;
+               const UniformBlock *block = 0;
+               const Buffer *buffer = 0;
 
-               BoundUniformBlock(int);
+               BoundUniformBlock(int b): binding(b) { }
        };
 
        enum ChangeMask
@@ -79,7 +84,6 @@ private:
        const DepthTest *depth_test = 0;
        const StencilTest *stencil_test = 0;
        const Blend *blend = 0;
-       mutable unsigned changes = 0;
 
        template<typename T>
        void set(T &, T, unsigned);
@@ -90,6 +94,7 @@ public:
        void set_shader_program(const Program *);
        void set_uniform_block(int, const UniformBlock *);
        void set_texture(unsigned, const Texture *, const Sampler *);
+       void set_texture(unsigned, const Texture *, int, const Sampler *);
        void set_vertex_setup(const VertexSetup *);
        void set_primitive_type(PrimitiveType);
        void set_front_face(FaceWinding);
@@ -99,6 +104,7 @@ public:
        void set_blend(const Blend *);
 
        const Framebuffer *get_framebuffer() const { return framebuffer; }
+       const Rect *get_viewport() const { return viewport; }
        const Program *get_shader_program() const { return shprog; }
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
        FaceWinding get_front_face() const { return front_face; }