]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Simplify pipeline state management
[libs/gl.git] / source / core / pipelinestate.h
index 1d313c3b3eb1dea828bacce03d545a4e751748df..b9fac143c7b9784773970b5710de7f9bdb9e80d8 100644 (file)
@@ -1,5 +1,5 @@
-#ifndef PIPELINESTATE_H_
-#define PIPELINESTATE_H_
+#ifndef MSP_GL_PIPELINESTATE_H_
+#define MSP_GL_PIPELINESTATE_H_
 
 #include <vector>
 #include <msp/core/noncopyable.h>
@@ -8,14 +8,18 @@
 namespace Msp {
 namespace GL {
 
+class Blend;
 class BufferBackedUniformBlock;
 class DefaultUniformBlock;
+class DepthTest;
+class Framebuffer;
 class Program;
+class Rect;
 class Sampler;
+class StencilTest;
 class Texture;
 class UniformBlock;
 class VertexSetup;
-class WindingTest;
 
 class PipelineState: public NonCopyable
 {
@@ -46,9 +50,18 @@ private:
                FACE_CULL = 4,
                CLIP_PLANES = 8,
                TEXTURES = 16,
-               UNIFORMS = 32
+               UNIFORMS = 32,
+               DEPTH_TEST = 64,
+               STENCIL_TEST = 128,
+               BLEND = 256,
+               FRAMEBUFFER = 512,
+               VIEWPORT = 1024,
+               SCISSOR = 2048
        };
 
+       const Framebuffer *framebuffer;
+       const Rect *viewport;
+       const Rect *scissor;
        const Program *shprog;
        const VertexSetup *vertex_setup;
        FaceWinding front_face;
@@ -56,10 +69,15 @@ private:
        unsigned enabled_clip_planes;
        std::vector<BoundTexture> textures;
        std::vector<BoundUniformBlock> uniform_blocks;
+       const DepthTest *depth_test;
+       const StencilTest *stencil_test;
+       const Blend *blend;
        mutable unsigned changes;
 
        static const PipelineState *last_applied;
        static std::vector<int> bound_tex_targets;
+       static std::vector<char> bound_uniform_blocks;
+       static unsigned restart_index;
 
 public:
        PipelineState();
@@ -69,6 +87,9 @@ private:
        template<typename T>
        void set(T &, T, unsigned);
 public:
+       void set_framebuffer(const Framebuffer *);
+       void set_viewport(const Rect *);
+       void set_scissor(const Rect *);
        void set_shader_program(const Program *);
        void set_vertex_setup(const VertexSetup *);
        void set_front_face(FaceWinding);
@@ -80,7 +101,11 @@ public:
 private:
        void set_uniform_block_(int, const UniformBlock *);
 public:
+       void set_depth_test(const DepthTest *);
+       void set_stencil_test(const StencilTest *);
+       void set_blend(const Blend *);
 
+       const Framebuffer *get_framebuffer() const { return framebuffer; }
        const Program *get_shader_program() const { return shprog; }
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
        FaceWinding get_front_face() const { return front_face; }