]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Refactor winding-based culling
[libs/gl.git] / source / core / pipelinestate.h
index 8d1d1aaa974c85f89637bf3bd5df8ccfc9511615..55d96485acbbbac28215369886476857ded52395 100644 (file)
@@ -3,6 +3,7 @@
 
 #include <vector>
 #include <msp/core/noncopyable.h>
+#include "cullface.h"
 
 namespace Msp {
 namespace GL {
@@ -42,7 +43,7 @@ private:
        {
                SHPROG = 1,
                VERTEX_SETUP = 2,
-               WINDING_TEST = 4,
+               FACE_CULL = 4,
                CLIP_PLANES = 8,
                TEXTURES = 16,
                UNIFORMS = 32
@@ -50,7 +51,8 @@ private:
 
        const Program *shprog;
        const VertexSetup *vertex_setup;
-       const WindingTest *winding_test;
+       FaceWinding front_face;
+       CullMode face_cull;
        unsigned enabled_clip_planes;
        std::vector<BoundTexture> textures;
        std::vector<BoundUniformBlock> uniform_blocks;
@@ -65,7 +67,8 @@ public:
 
        void set_shader_program(const Program *);
        void set_vertex_setup(const VertexSetup *);
-       void set_winding_test(const WindingTest *);
+       void set_front_face(FaceWinding);
+       void set_face_cull(CullMode);
        void set_enabled_clip_planes(unsigned);
        void set_texture(unsigned, const Texture *, const Sampler *);
        void set_uniforms(const DefaultUniformBlock *);
@@ -76,7 +79,8 @@ public:
 
        const Program *get_shader_program() const { return shprog; }
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
-       const WindingTest *get_winding_test() const { return winding_test; }
+       FaceWinding get_front_face() const { return front_face; }
+       CullMode get_face_cull() const { return face_cull; }
 
        void apply() const;
 private: