#include <vector>
#include <msp/core/noncopyable.h>
+#include "cullface.h"
namespace Msp {
namespace GL {
{
SHPROG = 1,
VERTEX_SETUP = 2,
- WINDING_TEST = 4,
+ FACE_CULL = 4,
CLIP_PLANES = 8,
TEXTURES = 16,
UNIFORMS = 32
const Program *shprog;
const VertexSetup *vertex_setup;
- const WindingTest *winding_test;
+ FaceWinding front_face;
+ CullMode face_cull;
unsigned enabled_clip_planes;
std::vector<BoundTexture> textures;
std::vector<BoundUniformBlock> uniform_blocks;
void set_shader_program(const Program *);
void set_vertex_setup(const VertexSetup *);
- void set_winding_test(const WindingTest *);
+ void set_front_face(FaceWinding);
+ void set_face_cull(CullMode);
void set_enabled_clip_planes(unsigned);
void set_texture(unsigned, const Texture *, const Sampler *);
void set_uniforms(const DefaultUniformBlock *);
const Program *get_shader_program() const { return shprog; }
const VertexSetup *get_vertex_setup() const { return vertex_setup; }
- const WindingTest *get_winding_test() const { return winding_test; }
+ FaceWinding get_front_face() const { return front_face; }
+ CullMode get_face_cull() const { return face_cull; }
void apply() const;
private: