]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Remove support for array size specialization from the engine as well
[libs/gl.git] / source / core / pipelinestate.h
index b9fac143c7b9784773970b5710de7f9bdb9e80d8..478705367a1b67a67b125f85f752a8f46d6014ee 100644 (file)
@@ -4,13 +4,12 @@
 #include <vector>
 #include <msp/core/noncopyable.h>
 #include "cullface.h"
+#include "pipelinestate_backend.h"
 
 namespace Msp {
 namespace GL {
 
 class Blend;
-class BufferBackedUniformBlock;
-class DefaultUniformBlock;
 class DepthTest;
 class Framebuffer;
 class Program;
@@ -21,8 +20,15 @@ class Texture;
 class UniformBlock;
 class VertexSetup;
 
-class PipelineState: public NonCopyable
+/**
+Stores state for the entire GPU pipeline.
+
+Applications normally use the higher-level Renderer class rather than this.
+*/
+class PipelineState: public PipelineStateBackend
 {
+       friend PipelineStateBackend;
+
 private:
        struct BoundTexture
        {
@@ -48,7 +54,6 @@ private:
                SHPROG = 1,
                VERTEX_SETUP = 2,
                FACE_CULL = 4,
-               CLIP_PLANES = 8,
                TEXTURES = 16,
                UNIFORMS = 32,
                DEPTH_TEST = 64,
@@ -59,31 +64,20 @@ private:
                SCISSOR = 2048
        };
 
-       const Framebuffer *framebuffer;
-       const Rect *viewport;
-       const Rect *scissor;
-       const Program *shprog;
-       const VertexSetup *vertex_setup;
-       FaceWinding front_face;
-       CullMode face_cull;
-       unsigned enabled_clip_planes;
+       const Framebuffer *framebuffer = 0;
+       const Rect *viewport = 0;
+       const Rect *scissor = 0;
+       const Program *shprog = 0;
+       const VertexSetup *vertex_setup = 0;
+       FaceWinding front_face = COUNTERCLOCKWISE;
+       CullMode face_cull = NO_CULL;
        std::vector<BoundTexture> textures;
        std::vector<BoundUniformBlock> uniform_blocks;
-       const DepthTest *depth_test;
-       const StencilTest *stencil_test;
-       const Blend *blend;
-       mutable unsigned changes;
-
-       static const PipelineState *last_applied;
-       static std::vector<int> bound_tex_targets;
-       static std::vector<char> bound_uniform_blocks;
-       static unsigned restart_index;
+       const DepthTest *depth_test = 0;
+       const StencilTest *stencil_test = 0;
+       const Blend *blend = 0;
+       mutable unsigned changes = 0;
 
-public:
-       PipelineState();
-       ~PipelineState();
-
-private:
        template<typename T>
        void set(T &, T, unsigned);
 public:
@@ -94,13 +88,8 @@ public:
        void set_vertex_setup(const VertexSetup *);
        void set_front_face(FaceWinding);
        void set_face_cull(CullMode);
-       void set_enabled_clip_planes(unsigned);
        void set_texture(unsigned, const Texture *, const Sampler *);
-       void set_uniforms(const DefaultUniformBlock *);
-       void set_uniform_block(unsigned, const BufferBackedUniformBlock *);
-private:
-       void set_uniform_block_(int, const UniformBlock *);
-public:
+       void set_uniform_block(int, const UniformBlock *);
        void set_depth_test(const DepthTest *);
        void set_stencil_test(const StencilTest *);
        void set_blend(const Blend *);
@@ -110,12 +99,6 @@ public:
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
        FaceWinding get_front_face() const { return front_face; }
        CullMode get_face_cull() const { return face_cull; }
-
-       void apply() const;
-private:
-       void apply(unsigned) const;
-public:
-       static void clear();
 };
 
 } // namespace GL