]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.h
Use default member initializers for simple types
[libs/gl.git] / source / core / pipelinestate.h
index 9573f9fede7eecc28a61bd7651728bb828c740cf..0d0520a0262565a1c56a9b78ab9bece536677e95 100644 (file)
@@ -4,13 +4,12 @@
 #include <vector>
 #include <msp/core/noncopyable.h>
 #include "cullface.h"
+#include "pipelinestate_backend.h"
 
 namespace Msp {
 namespace GL {
 
 class Blend;
-class BufferBackedUniformBlock;
-class DefaultUniformBlock;
 class DepthTest;
 class Framebuffer;
 class Program;
@@ -21,8 +20,10 @@ class Texture;
 class UniformBlock;
 class VertexSetup;
 
-class PipelineState: public NonCopyable
+class PipelineState: public PipelineStateBackend
 {
+       friend PipelineStateBackend;
+
 private:
        struct BoundTexture
        {
@@ -59,31 +60,21 @@ private:
                SCISSOR = 2048
        };
 
-       const Framebuffer *framebuffer;
-       const Rect *viewport;
-       const Rect *scissor;
-       const Program *shprog;
-       const VertexSetup *vertex_setup;
-       FaceWinding front_face;
-       CullMode face_cull;
-       unsigned enabled_clip_planes;
+       const Framebuffer *framebuffer = 0;
+       const Rect *viewport = 0;
+       const Rect *scissor = 0;
+       const Program *shprog = 0;
+       const VertexSetup *vertex_setup = 0;
+       FaceWinding front_face = COUNTERCLOCKWISE;
+       CullMode face_cull = NO_CULL;
+       unsigned enabled_clip_planes = 0;
        std::vector<BoundTexture> textures;
        std::vector<BoundUniformBlock> uniform_blocks;
-       const DepthTest *depth_test;
-       const StencilTest *stencil_test;
-       const Blend *blend;
-       mutable unsigned changes;
-
-       static const PipelineState *last_applied;
-       static std::vector<int> bound_tex_targets;
-       static std::vector<char> bound_uniform_blocks;
-       static unsigned restart_index;
-
-public:
-       PipelineState();
-       ~PipelineState();
+       const DepthTest *depth_test = 0;
+       const StencilTest *stencil_test = 0;
+       const Blend *blend = 0;
+       mutable unsigned changes = 0;
 
-private:
        template<typename T>
        void set(T &, T, unsigned);
 public:
@@ -106,12 +97,6 @@ public:
        const VertexSetup *get_vertex_setup() const { return vertex_setup; }
        FaceWinding get_front_face() const { return front_face; }
        CullMode get_face_cull() const { return face_cull; }
-
-       void apply() const;
-private:
-       void apply(unsigned) const;
-public:
-       static void clear();
 };
 
 } // namespace GL