]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Wrap Limits into a DeviceInfo struct
[libs/gl.git] / source / core / pipelinestate.cpp
index 30d2ab1c5ce5f5968f9c10f7e6fd0c204fa6bfe5..97f353dcee8b572c835e1ac5569ca9769489b246 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
 #include <msp/gl/extensions/msp_primitive_restart.h>
 #include "blend.h"
 #include "buffer.h"
@@ -14,6 +15,7 @@
 #include "pipelinestate.h"
 #include "program.h"
 #include "rect.h"
+#include "sampler.h"
 #include "stenciltest.h"
 #include "texture.h"
 #include "uniformblock.h"
@@ -44,9 +46,9 @@ PipelineState::PipelineState():
        changes(0)
 {
        if(bound_tex_targets.empty())
-               bound_tex_targets.resize(Limits::get_global().max_texture_bindings);
+               bound_tex_targets.resize(DeviceInfo::get_global().limits.max_texture_bindings);
        if(bound_uniform_blocks.empty())
-               bound_uniform_blocks.resize(Limits::get_global().max_uniform_bindings);
+               bound_uniform_blocks.resize(DeviceInfo::get_global().limits.max_uniform_bindings);
 }
 
 PipelineState::~PipelineState()
@@ -122,17 +124,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp
        }
 }
 
-void PipelineState::set_uniforms(const DefaultUniformBlock *block)
-{
-       set_uniform_block_(-1, block);
-}
-
-void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUniformBlock *block)
-{
-       set_uniform_block_(binding, block);
-}
-
-void PipelineState::set_uniform_block_(int binding, const UniformBlock *block)
+void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
 {
        auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
        if(i==uniform_blocks.end() || i->binding!=binding)
@@ -172,7 +164,7 @@ void PipelineState::apply(unsigned mask) const
 {
        if(mask&FRAMEBUFFER)
        {
-               glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->get_id() : 0);
+               glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0);
                if(framebuffer)
                {
                        framebuffer->refresh();
@@ -200,11 +192,11 @@ void PipelineState::apply(unsigned mask) const
        }
 
        if(mask&SHPROG)
-               glUseProgram(shprog ? shprog->get_id() : 0);
+               glUseProgram(shprog ? shprog->id : 0);
 
        if(mask&VERTEX_SETUP)
        {
-               glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0);
+               glBindVertexArray(vertex_setup ? vertex_setup->id : 0);
                if(vertex_setup)
                {
                        static Require _req(MSP_primitive_restart);
@@ -236,7 +228,7 @@ void PipelineState::apply(unsigned mask) const
 
        if(mask&CLIP_PLANES)
        {
-               unsigned max_clip_planes = Limits::get_global().max_clip_planes;
+               unsigned max_clip_planes = DeviceInfo::get_global().limits.max_clip_planes;
                for(unsigned i=0; i<max_clip_planes; ++i)
                {
                        if((enabled_clip_planes>>i)&1)
@@ -254,18 +246,18 @@ void PipelineState::apply(unsigned mask) const
                                if(t.texture && t.sampler)
                                {
                                        if(ARB_direct_state_access)
-                                               glBindTextureUnit(t.binding, t.texture->get_id());
+                                               glBindTextureUnit(t.binding, t.texture->id);
                                        else
                                        {
                                                glActiveTexture(GL_TEXTURE0+t.binding);
-                                               if(bound_tex_targets[t.binding] && static_cast<int>(t.texture->get_target())!=bound_tex_targets[t.binding])
+                                               if(bound_tex_targets[t.binding] && static_cast<int>(t.texture->target)!=bound_tex_targets[t.binding])
                                                        glBindTexture(bound_tex_targets[t.binding], 0);
-                                               glBindTexture(t.texture->get_target(), t.texture->get_id());
+                                               glBindTexture(t.texture->target, t.texture->id);
                                        }
 
-                                       bound_tex_targets[t.binding] = t.texture->get_target();
+                                       bound_tex_targets[t.binding] = t.texture->target;
 
-                                       glBindSampler(t.binding, t.sampler->get_id());
+                                       glBindSampler(t.binding, t.sampler->id);
                                        t.sampler->refresh();
                                }
 
@@ -282,12 +274,15 @@ void PipelineState::apply(unsigned mask) const
                                {
                                        if(u.binding>=0)
                                        {
-                                               const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(u.block);
-                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size());
+                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size());
                                                bound_uniform_blocks[u.binding] = 1;
                                        }
-                                       else
-                                               static_cast<const DefaultUniformBlock *>(u.block)->apply();
+                                       else if(shprog)
+                                       {
+                                               const char *data = static_cast<const char *>(u.block->get_data_pointer());
+                                               for(const Program::UniformCall &call: shprog->uniform_calls)
+                                                       call.func(call.location, call.size, data+call.location*16);
+                                       }
                                }
 
                                u.changed = false;
@@ -343,7 +338,7 @@ void PipelineState::clear()
                glUseProgram(0);
                glBindVertexArray(0);
 
-               unsigned max_clip_planes = Limits::get_global().max_clip_planes;
+               unsigned max_clip_planes = DeviceInfo::get_global().limits.max_clip_planes;
                for(unsigned i=0; i<max_clip_planes; ++i)
                        if((last_applied->enabled_clip_planes>>i)&1)
                                glDisable(GL_CLIP_PLANE0+i);