]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Unify handling of shader resources in PipelineState
[libs/gl.git] / source / core / pipelinestate.cpp
index 742b2ba94c2723ccb917c1f181c10889e9205b16..5ad51502010a1b1c2a2c37e7dd21b2a680dbdf2f 100644 (file)
@@ -1,6 +1,8 @@
 #include <stdexcept>
 #include <msp/core/algorithm.h>
+#include "error.h"
 #include "pipelinestate.h"
+#include "uniformblock.h"
 
 using namespace std;
 
@@ -8,7 +10,7 @@ namespace Msp {
 namespace GL {
 
 template<typename T>
-void PipelineState::set(T &target, value, unsigned flag)
+void PipelineState::set(T &target, const T &value, unsigned flag)
 {
        if(value!=target)
        {
@@ -22,12 +24,12 @@ void PipelineState::set_framebuffer(const Framebuffer *f)
        set(framebuffer, f, FRAMEBUFFER);
 }
 
-void PipelineState::set_viewport(const Rect *v)
+void PipelineState::set_viewport(const Rect &v)
 {
        set(viewport, v, VIEWPORT);
 }
 
-void PipelineState::set_scissor(const Rect *s)
+void PipelineState::set_scissor(const Rect &s)
 {
        set(scissor, s, SCISSOR);
 }
@@ -39,31 +41,49 @@ void PipelineState::set_shader_program(const Program *p)
 
 void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
 {
-       auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
-       if(i==uniform_blocks.end() || i->binding!=binding)
-               i = uniform_blocks.insert(i, BoundUniformBlock(binding));
-       if(block!=i->block || binding<0)
+       auto i = lower_bound_member(resources, binding, &BoundResource::binding);
+       if(i==resources.end() || i->binding!=binding)
+               i = resources.insert(i, BoundResource(binding));
+
+       ResourceType type = (block ? UNIFORM_BLOCK : NO_RESOURCE);
+       const Buffer *buffer = (block ? block->get_buffer() : 0);
+       if(i->type!=type || block!=i->block || buffer!=i->buffer || binding<0)
        {
+               i->type = type;
                i->block = block;
+               i->buffer = buffer;
                i->changed = true;
-               changes |= UNIFORMS;
+               i->used = block;
+               changes |= RESOURCES;
        }
 }
 
 void PipelineState::set_texture(unsigned binding, const Texture *tex, const Sampler *samp)
+{
+       set_texture(binding, tex, -1, samp);
+}
+
+void PipelineState::set_texture(unsigned binding, const Texture *tex, int level, const Sampler *samp)
 {
        if((tex!=0)!=(samp!=0))
                throw invalid_argument("PipelineState::set_texture");
+       if(level>=0 && !can_bind_tex_level(level))
+               throw invalid_operation("PipelineState::set_texture");
+
+       auto i = lower_bound_member(resources, static_cast<int>(binding), &BoundResource::binding);
+       if(i==resources.end() || i->binding!=static_cast<int>(binding))
+               i = resources.insert(i, BoundResource(binding));
 
-       auto i = lower_bound_member(textures, binding, &BoundTexture::binding);
-       if(i==textures.end() || i->binding!=binding)
-               i = textures.insert(i, BoundTexture(binding));
-       if(tex!=i->texture || samp!=i->sampler)
+       ResourceType type = (tex ? TEXTURE : NO_RESOURCE);
+       if(i->type!=type || tex!=i->texture || level!=i->mip_level || samp!=i->sampler)
        {
+               i->type = type;
                i->texture = tex;
                i->sampler = samp;
+               i->mip_level = level;
                i->changed = true;
-               changes |= TEXTURES;
+               i->used = (tex && samp);
+               changes |= RESOURCES;
        }
 }
 
@@ -87,35 +107,20 @@ void PipelineState::set_face_cull(CullMode c)
        set(face_cull, c, FACE_CULL);
 }
 
-void PipelineState::set_depth_test(const DepthTest *dt)
+void PipelineState::set_depth_test(const DepthTest &dt)
 {
        set(depth_test, dt, DEPTH_TEST);
 }
 
-void PipelineState::set_stencil_test(const StencilTest *st)
+void PipelineState::set_stencil_test(const StencilTest &st)
 {
        set(stencil_test, st, STENCIL_TEST);
 }
 
-void PipelineState::set_blend(const Blend *b)
+void PipelineState::set_blend(const Blend &b)
 {
        set(blend, b, BLEND);
 }
 
-
-PipelineState::BoundTexture::BoundTexture(unsigned b):
-       binding(b),
-       changed(false),
-       texture(0),
-       sampler(0)
-{ }
-
-
-PipelineState::BoundUniformBlock::BoundUniformBlock(int b):
-       binding(b),
-       changed(false),
-       block(0)
-{ }
-
 } // namespace GL
 } // namespace Msp