]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Add support for integer vertex attributes
[libs/gl.git] / source / core / pipelinestate.cpp
index 167e7de05bfb0c629ba08327b72c5a7d3085317d..21cb64f9f51bb88c5f7ccd02b4a5f65fb4006daf 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/msp_primitive_restart.h>
 #include "blend.h"
 #include "buffer.h"
 #include "deviceinfo.h"
@@ -25,6 +26,8 @@ namespace GL {
 
 const PipelineState *PipelineState::last_applied = 0;
 vector<int> PipelineState::bound_tex_targets;
+vector<char> PipelineState::bound_uniform_blocks;
+unsigned PipelineState::restart_index = 0;
 
 PipelineState::PipelineState():
        framebuffer(0),
@@ -40,8 +43,10 @@ PipelineState::PipelineState():
        blend(0),
        changes(0)
 {
-       if(!ARB_direct_state_access && bound_tex_targets.empty())
+       if(bound_tex_targets.empty())
                bound_tex_targets.resize(Limits::get_global().max_texture_bindings);
+       if(bound_uniform_blocks.empty())
+               bound_uniform_blocks.resize(Limits::get_global().max_uniform_bindings);
 }
 
 PipelineState::~PipelineState()
@@ -198,7 +203,19 @@ void PipelineState::apply(unsigned mask) const
        {
                glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0);
                if(vertex_setup)
+               {
+                       static Require _req(MSP_primitive_restart);
+
                        vertex_setup->refresh();
+                       unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF);
+                       if(ri!=restart_index)
+                       {
+                               if(!restart_index)
+                                       glEnable(GL_PRIMITIVE_RESTART);
+                               glPrimitiveRestartIndex(ri);
+                               restart_index = ri;
+                       }
+               }
        }
 
        if(mask&FACE_CULL)
@@ -228,35 +245,6 @@ void PipelineState::apply(unsigned mask) const
 
        if(mask&TEXTURES)
        {
-               if(last_applied && this!=last_applied)
-               {
-                       vector<BoundTexture>::const_iterator i = textures.begin();
-                       vector<BoundTexture>::const_iterator j = last_applied->textures.begin();
-                       while(j!=last_applied->textures.end())
-                       {
-                               if(i==textures.end() || j->binding<i->binding)
-                               {
-                                       if(bound_tex_targets[j->binding])
-                                       {
-                                               if(ARB_direct_state_access)
-                                                       glBindTextureUnit(j->binding, 0);
-                                               else
-                                               {
-                                                       glActiveTexture(GL_TEXTURE0+j->binding);
-                                                       glBindTexture(bound_tex_targets[j->binding], 0);
-                                               }
-                                       }
-                                       ++j;
-                               }
-                               else
-                               {
-                                       if(i->binding==j->binding)
-                                               ++j;
-                                       ++i;
-                               }
-                       }
-               }
-
                for(vector<BoundTexture>::const_iterator i=textures.begin(); i!=textures.end(); ++i)
                        if(i->changed || mask==~0U)
                        {
@@ -270,23 +258,13 @@ void PipelineState::apply(unsigned mask) const
                                                if(bound_tex_targets[i->binding] && static_cast<int>(i->texture->get_target())!=bound_tex_targets[i->binding])
                                                        glBindTexture(bound_tex_targets[i->binding], 0);
                                                glBindTexture(i->texture->get_target(), i->texture->get_id());
-                                               bound_tex_targets[i->binding] = i->texture->get_target();
                                        }
 
+                                       bound_tex_targets[i->binding] = i->texture->get_target();
+
                                        glBindSampler(i->binding, i->sampler->get_id());
                                        i->sampler->refresh();
                                }
-                               else if(bound_tex_targets[i->binding])
-                               {
-                                       if(ARB_direct_state_access)
-                                               glBindTextureUnit(i->binding, 0);
-                                       else
-                                       {
-                                               glActiveTexture(GL_TEXTURE0+i->binding);
-                                               glBindTexture(bound_tex_targets[i->binding], 0);
-                                               bound_tex_targets[i->binding] = 0;
-                                       }
-                               }
 
                                i->changed = false;
                        }
@@ -294,26 +272,6 @@ void PipelineState::apply(unsigned mask) const
 
        if(mask&UNIFORMS)
        {
-               if(last_applied && this!=last_applied)
-               {
-                       vector<BoundUniformBlock>::const_iterator i = uniform_blocks.begin();
-                       vector<BoundUniformBlock>::const_iterator j = last_applied->uniform_blocks.begin();
-                       while(j!=last_applied->uniform_blocks.end())
-                       {
-                               if(i==uniform_blocks.end() || j->binding<i->binding)
-                               {
-                                       glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0);
-                                       ++j;
-                               }
-                               else
-                               {
-                                       if(i->binding==j->binding)
-                                               ++j;
-                                       ++i;
-                               }
-                       }
-               }
-
                for(vector<BoundUniformBlock>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
                        if(i->changed || mask==~0U)
                        {
@@ -323,12 +281,11 @@ void PipelineState::apply(unsigned mask) const
                                        {
                                                const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(i->block);
                                                glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size());
+                                               bound_uniform_blocks[i->binding] = 1;
                                        }
                                        else
                                                static_cast<const DefaultUniformBlock *>(i->block)->apply();
                                }
-                               else
-                                       glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
 
                                i->changed = false;
                        }
@@ -388,22 +345,25 @@ void PipelineState::clear()
                        if((last_applied->enabled_clip_planes>>i)&1)
                                glDisable(GL_CLIP_PLANE0+i);
 
-               for(vector<BoundTexture>::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i)
-                       if(i->texture && i->sampler)
+               for(unsigned i=0; i<bound_tex_targets.size(); ++i)
+                       if(bound_tex_targets[i])
                        {
                                if(ARB_direct_state_access)
-                                       glBindTextureUnit(i->binding, 0);
+                                       glBindTextureUnit(i, 0);
                                else
                                {
-                                       glActiveTexture(GL_TEXTURE0+i->binding);
-                                       glBindTexture(bound_tex_targets[i->binding], 0);
-                                       bound_tex_targets[i->binding] = 0;
+                                       glActiveTexture(GL_TEXTURE0+i);
+                                       glBindTexture(bound_tex_targets[i], 0);
                                }
+                               bound_tex_targets[i] = 0;
                        }
 
-               for(vector<BoundUniformBlock>::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i)
-                       if(i->block)
-                               glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
+               for(unsigned i=0; i<bound_uniform_blocks.size(); ++i)
+                       if(bound_uniform_blocks[i])
+                       {
+                               glBindBufferBase(GL_UNIFORM_BUFFER, i, 0);
+                               bound_uniform_blocks[i] = 0;
+                       }
 
                glDisable(GL_DEPTH_TEST);
                glDepthMask(true);