]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Reorder members of Renderer and PipelineState
[libs/gl.git] / source / core / pipelinestate.cpp
index 933109e6e09e492ae65b38f3780e395db01063d6..0306a2626c9c4cbde629e6fc236fb2648431ebc5 100644 (file)
@@ -37,19 +37,17 @@ void PipelineState::set_shader_program(const Program *p)
        set(shprog, p, SHPROG);
 }
 
-void PipelineState::set_vertex_setup(const VertexSetup *s)
-{
-       set(vertex_setup, s, VERTEX_SETUP);
-}
-
-void PipelineState::set_front_face(FaceWinding w)
-{
-       set(front_face, w, FACE_CULL);
-}
-
-void PipelineState::set_face_cull(CullMode c)
+void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
 {
-       set(face_cull, c, FACE_CULL);
+       auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
+       if(i==uniform_blocks.end() || i->binding!=binding)
+               i = uniform_blocks.insert(i, BoundUniformBlock(binding));
+       if(block!=i->block || binding<0)
+       {
+               i->block = block;
+               i->changed = true;
+               changes |= UNIFORMS;
+       }
 }
 
 void PipelineState::set_texture(unsigned binding, const Texture *tex, const Sampler *samp)
@@ -69,17 +67,19 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp
        }
 }
 
-void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
+void PipelineState::set_vertex_setup(const VertexSetup *s)
 {
-       auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
-       if(i==uniform_blocks.end() || i->binding!=binding)
-               i = uniform_blocks.insert(i, BoundUniformBlock(binding));
-       if(block!=i->block || binding<0)
-       {
-               i->block = block;
-               i->changed = true;
-               changes |= UNIFORMS;
-       }
+       set(vertex_setup, s, VERTEX_SETUP);
+}
+
+void PipelineState::set_front_face(FaceWinding w)
+{
+       set(front_face, w, FACE_CULL);
+}
+
+void PipelineState::set_face_cull(CullMode c)
+{
+       set(face_cull, c, FACE_CULL);
 }
 
 void PipelineState::set_depth_test(const DepthTest *dt)