]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/mesh.cpp
Only allow VertexArray's format to be set once
[libs/gl.git] / source / core / mesh.cpp
index 3a79f3e53193c0c1c63cb32bde351926c2cb4a63..ea14d590b3012815526247555a4d4a2c74d473d1 100644 (file)
@@ -1,6 +1,7 @@
 #include <msp/gl/extensions/arb_vertex_array_object.h>
 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/khr_debug.h>
 #include "buffer.h"
 #include "error.h"
 #include "mesh.h"
@@ -13,16 +14,15 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Mesh::Mesh(ResourceManager *rm):
-       vertices(VERTEX3)
+Mesh::Mesh(ResourceManager *rm)
 {
        init(rm);
 }
 
-Mesh::Mesh(const VertexFormat &f, ResourceManager *rm):
-       vertices(f)
+Mesh::Mesh(const VertexFormat &f, ResourceManager *rm)
 {
        init(rm);
+       storage(f);
 }
 
 void Mesh::init(ResourceManager *rm)
@@ -45,6 +45,15 @@ Mesh::~Mesh()
        delete ibuf;
 }
 
+void Mesh::storage(const VertexFormat &fmt)
+{
+       if(!vertices.get_format().empty())
+               throw invalid_operation("Mesh::storage");
+
+       vertices.set_format(fmt);
+       vtx_setup.set_format(fmt);
+}
+
 void Mesh::clear()
 {
        vertices.clear();
@@ -63,6 +72,11 @@ void Mesh::check_buffers(unsigned mask)
                        vertices.use_buffer(vbuf);
                        vtx_setup.set_vertex_array(vertices);
                        dirty |= VERTEX_BUFFER;
+
+#ifdef DEBUG
+                       if(!debug_name.empty())
+                               vbuf->set_debug_name(debug_name+" [VBO]");
+#endif
                }
        }
 
@@ -77,6 +91,11 @@ void Mesh::check_buffers(unsigned mask)
                                batches.front().change_buffer(ibuf);
                        vtx_setup.set_index_buffer(*ibuf);
                        dirty |= INDEX_BUFFER;
+
+#ifdef DEBUG
+                       if(!debug_name.empty())
+                               vbuf->set_debug_name(debug_name+" [IBO]");
+#endif
                }
        }
 }
@@ -88,6 +107,8 @@ unsigned Mesh::get_n_vertices() const
 
 float *Mesh::modify_vertex(unsigned i)
 {
+       if(vertices.get_format().empty())
+               throw invalid_operation("Mesh::modify_vertex");
        return vertices.modify(i);
 }
 
@@ -155,6 +176,9 @@ void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
                        return;
        }
 
+       if(batches.empty())
+               return;
+
        if(dirty)
                resize_buffers();
 
@@ -177,7 +201,7 @@ void Mesh::resize_buffers() const
 {
        if(dirty&VERTEX_BUFFER)
                vbuf->storage(vertices.get_required_buffer_size());
-       if(dirty&INDEX_BUFFER)
+       if((dirty&INDEX_BUFFER) && !batches.empty())
                ibuf->storage(batches.front().get_required_buffer_size());
        dirty = 0;
 }
@@ -202,23 +226,40 @@ void Mesh::unload()
        vertices.clear();
        vertices.use_buffer(0);
        batches.clear();
+       vtx_setup.unload();
        delete vbuf;
        delete ibuf;
        vbuf = 0;
        ibuf = 0;
 }
 
+void Mesh::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       debug_name = name;
+       if(vbuf)
+               vbuf->set_debug_name(name+" [VBO]");
+       if(ibuf)
+               ibuf->set_debug_name(name+" [IBO]");
+       vtx_setup.set_debug_name(name+" [VAO]");
+#else
+       (void)name;
+#endif
+}
+
 
 Mesh::Loader::Loader(Mesh &m, bool g):
        DataFile::ObjectLoader<Mesh>(m),
        allow_gl_calls(g)
 {
        add("batch",    &Loader::batch);
+       add("storage",  &Loader::storage);
        add("vertices", &Loader::vertices);
+       add("vertices", &Loader::vertices_with_format);
        add("winding",  &Loader::winding);
 }
 
-void Mesh::Loader::vertices(const vector<VertexAttribute> &a)
+void Mesh::Loader::storage(const vector<VertexAttribute> &a)
 {
        if(a.empty())
                throw invalid_argument("No vertex attributes");
@@ -226,13 +267,20 @@ void Mesh::Loader::vertices(const vector<VertexAttribute> &a)
        VertexFormat fmt;
        for(vector<VertexAttribute>::const_iterator i=a.begin(); i!=a.end(); ++i)
                fmt = (fmt, *i);
-       obj.vertices.reset(fmt);
+       obj.storage(fmt);
+}
+
+void Mesh::Loader::vertices()
+{
        load_sub(obj.vertices);
        if(allow_gl_calls)
-       {
                obj.check_buffers(VERTEX_BUFFER);
-               obj.vtx_setup.refresh();
-       }
+}
+
+void Mesh::Loader::vertices_with_format(const vector<VertexAttribute> &a)
+{
+       storage(a);
+       vertices();
 }
 
 void Mesh::Loader::batch(PrimitiveType p)
@@ -286,7 +334,6 @@ bool Mesh::AsyncLoader::process()
        else if(phase==1)
        {
                mesh.resize_buffers();
-               mesh.vtx_setup.refresh();
                vertex_updater = mesh.vertices.refresh_async();
                if(!mesh.batches.empty())
                        index_updater = mesh.batches.front().refresh_async();