]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/framebuffer.cpp
Remove the separate allocation step from textures and buffers
[libs/gl.git] / source / core / framebuffer.cpp
index 05cd27f0395947fab9465c313b25db1a7ff09bd1..d6fa973960fbe169f0aa31e482fbb2029b084166 100644 (file)
@@ -131,9 +131,9 @@ void Framebuffer::update() const
        vector<GLenum> color_bufs;
        color_bufs.reserve(format.size());
        unsigned i = 0;
-       for(const UInt16 *j=format.begin(); j!=format.end(); ++j, ++i)
+       for(FrameAttachment a: format)
        {
-               GLenum gl_attach_point = get_gl_attachment(static_cast<FrameAttachment>(*j));
+               GLenum gl_attach_point = get_gl_attachment(a);
                if(dirty&(1<<i))
                {
                        const Attachment &attch = attachments[i];
@@ -166,6 +166,8 @@ void Framebuffer::update() const
 
                if(gl_attach_point!=GL_DEPTH_ATTACHMENT && gl_attach_point!=GL_STENCIL_ATTACHMENT)
                        color_bufs.push_back(gl_attach_point);
+
+               ++i;
        }
 
        if(color_bufs.size()>1)
@@ -200,36 +202,49 @@ void Framebuffer::update() const
 
 void Framebuffer::check_size()
 {
-       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
-               if(i->tex)
+       bool first = true;
+       for(Attachment &a: attachments)
+               if(a.tex)
                {
-                       GLenum type = i->tex->get_target();
+                       GLenum type = a.tex->get_target();
+                       unsigned w = 0;
+                       unsigned h = 0;
                        if(type==GL_TEXTURE_2D)
                        {
-                               Texture2D *tex = static_cast<Texture2D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
+                               Texture2D *tex = static_cast<Texture2D *>(a.tex);
+                               w = max(tex->get_width()>>a.level, 1U);
+                               h = max(tex->get_height()>>a.level, 1U);
                        }
                        else if(type==GL_TEXTURE_2D_MULTISAMPLE)
                        {
-                               Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(i->tex);
-                               width = tex->get_width();
-                               height = tex->get_height();
+                               Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(a.tex);
+                               w = tex->get_width();
+                               h = tex->get_height();
                        }
                        else if(type==GL_TEXTURE_3D || type==GL_TEXTURE_2D_ARRAY)
                        {
-                               Texture3D *tex = static_cast<Texture3D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
+                               Texture3D *tex = static_cast<Texture3D *>(a.tex);
+                               w = max(tex->get_width()>>a.level, 1U);
+                               h = max(tex->get_height()>>a.level, 1U);
                        }
                        else if(type==GL_TEXTURE_CUBE_MAP)
                        {
-                               width = max(static_cast<TextureCube *>(i->tex)->get_size()>>i->level, 1U);
-                               height = width;
+                               w = max(static_cast<TextureCube *>(a.tex)->get_size()>>a.level, 1U);
+                               h = w;
                        }
-                       break;
-               }
 
+                       if(first)
+                       {
+                               width = w;
+                               height = h;
+                               first = false;
+                       }
+                       else
+                       {
+                               width = min(width, w);
+                               height = min(height, h);
+                       }
+               }
 }
 
 void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned level, int layer, unsigned samples)
@@ -241,21 +256,23 @@ void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned l
                throw incompatible_data("Framebuffer::attach");
 
        unsigned i = 0;
-       for(const UInt16 *j=format.begin(); j!=format.end(); ++j, ++i)
-               if(*j==attch)
+       for(FrameAttachment a: format)
+       {
+               if(a==attch)
                {
                        attachments[i].set(tex, level, layer);
                        dirty |= 1<<i;
                        check_size();
                        return;
                }
+               ++i;
+       }
 
        throw incompatible_data("Framebuffer::attach");
 }
 
 void Framebuffer::attach(FrameAttachment attch, Texture2D &tex, unsigned level)
 {
-       tex.allocate(level);
        set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, 0, 0);
 }
 
@@ -266,27 +283,23 @@ void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex)
 
 void Framebuffer::attach(FrameAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
 {
-       tex.allocate(level);
        set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, layer, 0);
 }
 
 void Framebuffer::attach(FrameAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
 {
-       tex.allocate(level);
        set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, TextureCube::get_face_index(face), 0);
 }
 
 void Framebuffer::attach_layered(FrameAttachment attch, Texture3D &tex, unsigned level)
 {
        static Require _req(ARB_geometry_shader4);
-       tex.allocate(level);
        set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
 }
 
 void Framebuffer::attach_layered(FrameAttachment attch, TextureCube &tex, unsigned level)
 {
        static Require _req(ARB_geometry_shader4);
-       tex.allocate(level);
        set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
 }