+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
+#include <msp/gl/extensions/msp_clipping.h>
+#include <msp/gl/extensions/nv_fbo_color_attachments.h>
#include "deviceinfo.h"
#include "gl.h"
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
}
-const Limits &Limits::get_global()
+
+const DeviceInfo &DeviceInfo::get_global()
{
- static Limits limits;
- return limits;
+ static DeviceInfo info;
+ return info;
}
} // namespace GL