class Buffer
{
friend class PipelineState;
+ friend class Texture2D;
friend class VertexSetup;
private:
Buffer();
~Buffer();
- /** Returns the OpenGL ID of the buffer. For internal use only. */
- unsigned get_id() const { return id; }
-
/** Defines the storage size of the buffer. Must be called before data can
be uploaded. Storage cannot be changed once set. */
void storage(unsigned);