]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/buffer.cpp
Add support for integer vertex attributes
[libs/gl.git] / source / core / buffer.cpp
index 56810b6f4ff12aa41f9c37b7812f5d4496187e7a..ecf7b49a15e35d29493c83f1a6ea2f8013065483 100644 (file)
@@ -2,8 +2,10 @@
 #include <msp/gl/extensions/arb_buffer_storage.h>
 #include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_map_buffer_range.h>
+#include <msp/gl/extensions/khr_debug.h>
 #include <msp/strings/format.h>
 #include "buffer.h"
+#include "deviceinfo.h"
 #include "error.h"
 #include "misc.h"
 #include "vertexsetup.h"
@@ -13,15 +15,11 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
-BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, UNIFORM_BUFFER };
-
-Buffer::Buffer(BufferType t):
-       type(t),
+Buffer::Buffer():
        size(0),
        allocated(false)
 {
-       require_buffer_type(type);
+       static Require _req(ARB_vertex_buffer_object);
 
        if(ARB_direct_state_access)
                glCreateBuffers(1, &id);
@@ -31,25 +29,17 @@ Buffer::Buffer(BufferType t):
 
 Buffer::~Buffer()
 {
-       for(unsigned i=0; i<5; ++i)
-               if(bound[i]==this)
-                       unbind_from(buffer_types[i]);
        glDeleteBuffers(1, &id);
 }
 
-void Buffer::require_buffer_type(BufferType type)
-{
-       static Require _req_vbo(ARB_vertex_buffer_object);
-       if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
-               static Require _req_pbo(ARB_pixel_buffer_object);
-       else if(type==UNIFORM_BUFFER)
-               static Require _req_ubo(ARB_uniform_buffer_object);
-}
-
 void Buffer::storage(unsigned sz)
 {
        if(size>0)
-               throw invalid_operation("Buffer::storage");
+       {
+               if(sz!=size)
+                       throw incompatible_data("Buffer::storage");
+               return;
+       }
        if(sz==0)
                throw invalid_argument("Buffer::storage");
 
@@ -70,8 +60,9 @@ void Buffer::allocate()
                        glNamedBufferStorage(id, size, 0, flags);
                else
                {
-                       BindRestore _bind(this, type);
-                       glBufferStorage(type, size, 0, flags);
+                       glBindBuffer(GL_ARRAY_BUFFER, id);
+                       glBufferStorage(GL_ARRAY_BUFFER, size, 0, flags);
+                       glBindBuffer(GL_ARRAY_BUFFER, 0);
                }
 
                allocated = true;
@@ -96,8 +87,9 @@ void Buffer::data(const void *d)
                glNamedBufferData(id, size, d, STATIC_DRAW);
        else
        {
-               BindRestore _bind(this, type);
-               glBufferData(type, size, d, STATIC_DRAW);
+               glBindBuffer(GL_ARRAY_BUFFER, id);
+               glBufferData(GL_ARRAY_BUFFER, size, d, STATIC_DRAW);
+               glBindBuffer(GL_ARRAY_BUFFER, 0);
        }
 
        allocated = true;
@@ -124,8 +116,9 @@ void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
                glNamedBufferSubData(id, off, sz, d);
        else
        {
-               BindRestore _bind(this, type);
-               glBufferSubData(type, off, sz, d);
+               glBindBuffer(GL_ARRAY_BUFFER, id);
+               glBufferSubData(GL_ARRAY_BUFFER, off, sz, d);
+               glBindBuffer(GL_ARRAY_BUFFER, 0);
        }
 }
 
@@ -135,32 +128,20 @@ void Buffer::require_size(unsigned req_sz) const
                throw buffer_too_small(format("buffer has %d bytes; %d required", size, req_sz));
 }
 
-BufferRange *Buffer::create_range(unsigned s, unsigned o)
-{
-       return new BufferRange(*this, s, o);
-}
-
 void *Buffer::map()
 {
-       if(ARB_map_buffer_range)
-       {
-               if(ARB_direct_state_access)
-                       return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
-               else
-               {
-                       BindRestore _bind(this, type);
-                       return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
-               }
-       }
-       else if(ARB_direct_state_access)
-               return glMapNamedBuffer(id, GL_READ_WRITE);
-       else if(OES_mapbuffer)
+       static Require _req(ARB_map_buffer_range);
+
+       allocate();
+       if(ARB_direct_state_access)
+               return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+       else
        {
-               BindRestore _bind(this, type);
-               return glMapBuffer(type, GL_READ_WRITE);
+               glBindBuffer(GL_ARRAY_BUFFER, id);
+               void *result = glMapBufferRange(GL_ARRAY_BUFFER, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+               glBindBuffer(GL_ARRAY_BUFFER, 0);
+               return result;
        }
-       else
-               throw invalid_operation("Buffer::map");
 }
 
 bool Buffer::unmap()
@@ -170,147 +151,23 @@ bool Buffer::unmap()
                return glUnmapNamedBuffer(id);
        else if(OES_mapbuffer)
        {
-               BindRestore _bind(this, type);
-               return glUnmapBuffer(type);
+               glBindBuffer(GL_ARRAY_BUFFER, id);
+               bool result = glUnmapBuffer(GL_ARRAY_BUFFER);
+               glBindBuffer(GL_ARRAY_BUFFER, 0);
+               return result;
        }
        else
                return true;
 }
 
-void Buffer::bind_to(BufferType t) const
-{
-       if(t!=type)
-               require_buffer_type(t);
-       if(t==ELEMENT_ARRAY_BUFFER)
-               if(const VertexSetup *vs = VertexSetup::current())
-               {
-                       // Don't change the binding in a vertex array object
-                       if(this==vs->get_index_buffer())
-                               return;
-                       throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
-               }
-       if(set_current(t, this))
-               glBindBuffer(t, id);
-}
-
-const Buffer *Buffer::current(BufferType t)
-{
-       if(t==ELEMENT_ARRAY_BUFFER)
-               if(const VertexSetup *vs = VertexSetup::current())
-                       return vs->get_index_buffer();
-       return binding(t);
-}
-
-void Buffer::unbind_from(BufferType type)
-{
-       if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current())
-               throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
-       if(set_current(type, 0))
-               glBindBuffer(type, 0);
-}
-
-const Buffer *&Buffer::binding(BufferType type)
-{
-       switch(type)
-       {
-       case ARRAY_BUFFER:         return bound[0];
-       case ELEMENT_ARRAY_BUFFER: return bound[1];
-       case PIXEL_PACK_BUFFER:    return bound[2];
-       case PIXEL_UNPACK_BUFFER:  return bound[3];
-       case UNIFORM_BUFFER:       return bound[4];
-       default: throw invalid_argument("Buffer::binding");
-       }
-}
-
-bool Buffer::set_current(BufferType type, const Buffer *buf)
-{
-       const Buffer *&ptr = binding(type);
-       if(ptr==buf)
-               return false;
-
-       ptr = buf;
-       return true;
-}
-
-
-vector<const BufferRange *> BufferRange::bound_uniform;
-
-BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
-       buffer(b),
-       offset(o),
-       size(s)
-{
-       if(o>buffer.get_size() || o+s>buffer.get_size())
-               throw out_of_range("BufferRange::BufferRange");
-}
-
-BufferRange::~BufferRange()
-{
-       for(unsigned i=0; i<bound_uniform.size(); ++i)
-               if(bound_uniform[i]==this)
-                       unbind_from(UNIFORM_BUFFER, i);
-}
-
-void BufferRange::data(const void *d)
-{
-       buffer.sub_data(offset, size, d);
-}
-
-void BufferRange::bind_to(BufferType t, unsigned i)
-{
-       if(t!=buffer.type)
-               Buffer::require_buffer_type(t);
-       if(set_current(t, i, this))
-       {
-               // The buffer gets bound as a side effect
-               Buffer::set_current(t, &buffer);
-               glBindBufferRange(t, i, buffer.id, offset, size);
-       }
-}
-
-void BufferRange::unbind_from(BufferType t, unsigned i)
-{
-       if(set_current(t, i, 0))
-       {
-               Buffer::set_current(t, 0);
-               glBindBufferBase(t, i, 0);
-       }
-}
-
-const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
-{
-       if(type==UNIFORM_BUFFER)
-       {
-               if(index>=get_n_uniform_buffer_bindings())
-                       throw out_of_range("BufferRange::binding");
-               if(bound_uniform.size()<=index)
-                       bound_uniform.resize(index+1);
-               return bound_uniform[index];
-       }
-       else
-               throw invalid_argument("BufferRange::binding");
-}
-
-bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
-{
-       const BufferRange *&ptr = binding(type, index);
-       if(ptr==buf)
-               return false;
-
-       ptr = buf;
-       return true;
-}
-
-unsigned BufferRange::get_n_uniform_buffer_bindings()
-{
-       static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
-       return count;
-}
-
-unsigned BufferRange::get_uniform_buffer_alignment()
+void Buffer::set_debug_name(const string &name)
 {
-       static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
-       return align;
+#ifdef DEBUG
+       if(KHR_debug)
+               glObjectLabel(GL_BUFFER, id, name.size(), name.c_str());
+#else
+       (void)name;
+#endif
 }
 
 } // namespace GL