#include <msp/gl/extensions/arb_buffer_storage.h>
#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/arb_map_buffer_range.h>
+#include <msp/gl/extensions/khr_debug.h>
#include <msp/strings/format.h>
#include "buffer.h"
+#include "deviceinfo.h"
#include "error.h"
#include "misc.h"
#include "vertexsetup.h"
void *Buffer::map()
{
+ static Require _req(ARB_map_buffer_range);
+
allocate();
- if(ARB_map_buffer_range)
- {
- if(ARB_direct_state_access)
- return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
- else
- {
- BindRestore _bind(this, type);
- return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
- }
- }
- else if(ARB_direct_state_access)
- return glMapNamedBuffer(id, GL_READ_WRITE);
- else if(OES_mapbuffer)
+ if(ARB_direct_state_access)
+ return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+ else
{
BindRestore _bind(this, type);
- return glMapBuffer(type, GL_READ_WRITE);
+ return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
}
- else
- throw invalid_operation("Buffer::map");
}
bool Buffer::unmap()
return true;
}
+void Buffer::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ if(KHR_debug)
+ glObjectLabel(GL_BUFFER, id, name.size(), name.c_str());
+#else
+ (void)name;
+#endif
+}
+
vector<const BufferRange *> BufferRange::bound_uniform;
{
if(type==UNIFORM_BUFFER)
{
- if(index>=get_n_uniform_buffer_bindings())
+ if(index>=Limits::get_global().max_uniform_bindings)
throw out_of_range("BufferRange::binding");
if(bound_uniform.size()<=index)
bound_uniform.resize(index+1);
unsigned BufferRange::get_n_uniform_buffer_bindings()
{
- static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
- return count;
+ return Limits::get_global().max_uniform_bindings;
}
unsigned BufferRange::get_uniform_buffer_alignment()
{
- static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
- return align;
+ return Limits::get_global().uniform_buffer_alignment;
}
} // namespace GL