+++ /dev/null
-#ifndef COLORCURVE_H_
-#define COLORCURVE_H_
-
-#include "postprocessor.h"
-#include "program.h"
-#include "programdata.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-Processes oversaturated colors to preserve hues. When one color component
-exceeds 1.0, the others are scaled towards white. A transition curve is also
-applied near 1.0 to prevent the abrupt change in the gradient.
-
-Only makes sense when used in an HDR framebuffer.
-*/
-class ColorCurve: public PostProcessor
-{
-private:
- Program shprog;
- ProgramData shdata;
- const Mesh &quad;
-
-public:
- ColorCurve();
-
- /// Sets the size of the peak zone. Must be between 0 and 1, inclusive.
- void set_peak(float);
-
- /** Sets brightness for oversaturated colors. Must be >= 1. Suggested
- values are between 1.5 and 2.0; a value of 1.0 will clamp colors to the
- saturated value. */
- void set_brightness(float);
-
- virtual void render(const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif