#include "postprocessor.h"
#include "program.h"
#include "programdata.h"
+#include "texture1d.h"
namespace Msp {
namespace GL {
private:
Program shprog;
ProgramData shdata;
+ Texture1D curve;
const Mesh &quad;
public:
saturated value. */
void set_brightness(float);
+ void set_gamma(float);
+ void set_srgb();
+ void set_linear();
+
virtual void render(const Texture2D &, const Texture2D &);
};