]> git.tdb.fi Git - libs/gl.git/blobdiff - source/colorcurve.h
Use samplers in effects and postprocessors
[libs/gl.git] / source / colorcurve.h
index 608af44888ce9edcc3030d135cac98abb3728772..3f65b04916897c6d85bde7ec4f33fece160a3cd1 100644 (file)
@@ -21,12 +21,37 @@ space and converting to sRGB for display.
 */
 class ColorCurve: public PostProcessor
 {
+public:
+       struct Template: public PostProcessor::Template
+       {
+               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
+               {
+               public:
+                       Loader(Template &);
+
+               private:
+                       void gamma(float);
+                       void srgb();
+               };
+
+               float exposure_adjust;
+               float brightness_response;
+               float gamma;
+               bool srgb;
+
+               Template();
+
+               virtual ColorCurve *create(unsigned, unsigned) const;
+       };
+
 private:
        Program shprog;
        ProgramData shdata;
        Texture1D curve;
        Texturing texturing;
-       const Mesh &quad;
+       RefPtr<Mesh> quad;
+       RefPtr<Sampler> linear_sampler;
+       RefPtr<Sampler> nearest_sampler;
 
 public:
        ColorCurve();
@@ -38,10 +63,6 @@ public:
        /** Sets the exponent of the */
        void set_brightness_response(float);
 
-       // Deprecated functions
-       void set_peak(float);
-       void set_brightness(float);
-
        /** Sets the gamma value used for mapping output colors.  Allowed range is
        from 0.1 to 10. */
        void set_gamma(float);