]> git.tdb.fi Git - libs/gl.git/blobdiff - source/colorcurve.cpp
Use Renderer for rendering PostProcessors
[libs/gl.git] / source / colorcurve.cpp
index ad2c51ca337f35340974226253e706a58f58b088..81b5a43e7a6ef4d6724a39e2ea182e7ecd63586a 100644 (file)
@@ -2,6 +2,7 @@
 #include "color.h"
 #include "colorcurve.h"
 #include "mesh.h"
+#include "renderer.h"
 #include "shader.h"
 #include "texture2d.h"
 
@@ -20,6 +21,7 @@ ColorCurve::ColorCurve():
        curve.storage(LUMINANCE, 256);
        curve.set_min_filter(LINEAR);
        curve.set_wrap(CLAMP_TO_EDGE);
+       texturing.attach(1, curve);
 
        set_peak(0.2);
        set_brightness(1.5);
@@ -68,14 +70,14 @@ void ColorCurve::set_linear()
        curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data);
 }
 
-void ColorCurve::render(const Texture2D &color_buf, const Texture2D &)
+void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &)
 {
-       Bind _bind_shader(shprog);
-       shdata.apply();
-       Bind _bind_mesh(quad);
-       Bind _bind_tex(color_buf);
-       Bind _bind_curve(curve, 1);
-       quad.draw();
+       texturing.attach(0, color_buf);
+
+       Renderer::Push push(renderer);
+       renderer.set_shader_program(&shprog, &shdata);
+       renderer.set_texturing(&texturing);
+       quad.draw(renderer);
 }
 
 } // namespace GL