]> git.tdb.fi Git - libs/gl.git/blobdiff - source/colorcurve.cpp
Fix a copypaste error in AnimationPlayer uniform setting code
[libs/gl.git] / source / colorcurve.cpp
index 6b456dfe31bbc55a21d0148459c43a5d800e8f42..54fbc767bb77a75ce19356d446a7c38d13526b52 100644 (file)
@@ -2,75 +2,52 @@
 #include "color.h"
 #include "colorcurve.h"
 #include "mesh.h"
+#include "renderer.h"
 #include "shader.h"
 #include "texture2d.h"
 
 using namespace std;
 
-namespace {
-
-static const char fragment_src[] =
-       "uniform sampler2D texture;\n"
-       "uniform sampler1D curve;\n"
-       "uniform float peak;\n"
-       "uniform float brightness;\n"
-       "varying vec2 texcoord;\n"
-       "void main()\n"
-       "{\n"
-       "       vec4 sample = texture2D(texture, texcoord);\n"
-       "       float maxc = max(sample.r, max(sample.g, sample.b));\n"
-       "       if(maxc>1.0-peak)\n"
-       "       {\n"
-       "               vec3 saturated = sample.rgb/maxc;\n"
-       "               if(maxc>1.0+peak)\n"
-       "               {\n"
-       "                       sample.rgb = mix(vec3(1.0), saturated, 1.0/pow(brightness, maxc-1.0-peak));\n"
-       "               }\n"
-       "               else\n"
-       "               {\n"
-       "                       float x = (1.0+peak-maxc)/(2.0*peak);\n"
-       "                       sample.rgb = saturated.rgb*(1.0-peak+(1.0-x*x)*peak);\n"
-       "               }\n"
-       "       }\n"
-       "       gl_FragColor = vec4(texture1D(curve, sample.r).r, texture1D(curve, sample.g).r, texture1D(curve, sample.b).r, sample.a);\n"
-       "}";
-
-}
-
 namespace Msp {
 namespace GL {
 
 ColorCurve::ColorCurve():
+       shprog("colorcurve.glsl"),
        quad(get_fullscreen_quad())
 {
-       shprog.attach_shader(get_fullscreen_vertex_shader());
-       shprog.attach_shader_owned(new FragmentShader(fragment_src));
-       shprog.link();
-
-       shdata.uniform("texture", 0);
+       shdata.uniform("source", 0);
        shdata.uniform("curve", 1);
 
-       curve.storage(LUMINANCE, 256);
+       curve.storage(LUMINANCE, 256, 1);
        curve.set_min_filter(LINEAR);
        curve.set_wrap(CLAMP_TO_EDGE);
+       texturing.attach(1, curve);
 
-       set_peak(0.2);
-       set_brightness(1.5);
+       set_exposure_adjust(0.0f);
+       set_brightness_response(0.4f);
        set_linear();
 }
 
-void ColorCurve::set_peak(float p)
+void ColorCurve::set_exposure_adjust(float e)
+{
+       shdata.uniform("exposure", pow(2.0f, e));
+}
+
+void ColorCurve::set_brightness_response(float b)
+{
+       if(b<=0 || b>1)
+               throw invalid_argument("ColorCurve::set_brightness_response");
+       float t = (b<1 ? pow(b, 1/(1-b)) : 0.0f);
+       shdata.uniform("brightness_response", b, t, pow(t, b));
+}
+
+void ColorCurve::set_peak(float)
 {
-       if(p<0 || p>1)
-               throw invalid_argument("ColorCurve::set_peak");
-       shdata.uniform("peak", p);
 }
 
 void ColorCurve::set_brightness(float b)
 {
-       if(b<1)
-               throw invalid_argument("ColorCurve::set_brightness");
-       shdata.uniform("brightness", b);
+       set_brightness_response(1/b);
 }
 
 void ColorCurve::set_gamma(float g)
@@ -101,13 +78,55 @@ void ColorCurve::set_linear()
        curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data);
 }
 
-void ColorCurve::render(const Texture2D &color_buf, const Texture2D &)
+void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &)
+{
+       texturing.attach(0, color_buf);
+
+       Renderer::Push push(renderer);
+       renderer.set_shader_program(&shprog, &shdata);
+       renderer.set_texturing(&texturing);
+       quad.draw(renderer);
+}
+
+
+ColorCurve::Template::Template():
+       exposure_adjust(0.0f),
+       brightness_response(0.4f),
+       gamma(1.0f),
+       srgb(false)
+{ }
+
+ColorCurve *ColorCurve::Template::create(unsigned, unsigned) const
+{
+       RefPtr<ColorCurve> colorcurve = new ColorCurve;
+       colorcurve->set_exposure_adjust(exposure_adjust);
+       colorcurve->set_brightness_response(brightness_response);
+       if(srgb)
+               colorcurve->set_srgb();
+       else
+               colorcurve->set_gamma(gamma);
+       return colorcurve.release();
+}
+
+
+ColorCurve::Template::Loader::Loader(Template &t):
+       DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>(t)
+{
+       add("brightness_response", &Template::brightness_response);
+       add("exposure_adjust", &Template::exposure_adjust);
+       add("gamma", &Loader::gamma);
+       add("srgb", &Loader::srgb);
+}
+
+void ColorCurve::Template::Loader::gamma(float g)
+{
+       obj.gamma = g;
+       obj.srgb = false;
+}
+
+void ColorCurve::Template::Loader::srgb()
 {
-       Bind _bind_shader(shprog);
-       shdata.apply();
-       Bind _bind_tex(color_buf);
-       Bind _bind_curve(curve, 1);
-       quad.draw();
+       obj.srgb = true;
 }
 
 } // namespace GL