]> git.tdb.fi Git - libs/gl.git/blobdiff - source/capsule.cpp
Minor fixes to texture anisotropy handling
[libs/gl.git] / source / capsule.cpp
index fd4dbb0fb5e974b793492845dfa918c3349729a3..65a18eb3e2cbf6e8915d4c239b4a4460dc4b4eb3 100644 (file)
@@ -1,10 +1,4 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2011  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#define _USE_MATH_DEFINES
 #include <cmath>
 #include "capsule.h"
 #include "primitivebuilder.h"
@@ -31,23 +25,15 @@ void CapsuleBuilder::build(PrimitiveBuilder &builder) const
 {
        float u_scale = 1.0/segments;
        float v_scale = 1/(length+radius*M_PI);
-       if(tex_fit!=STRETCH)
-       {
-               float l1 = radius*M_PI*2;
-               float l2 = length+radius*M_PI;
-               if((l1<l2)==(tex_fit==CUT))
-                       u_scale *= l1/l2;
-               else
-                       v_scale *= l2/l1;
-       }
+       adjust_texture_scale(u_scale, v_scale, radius*M_PI*2, length+radius*M_PI);
 
        builder.normal(0, 0, -1);
        builder.texcoord(0.5, 0);
-       builder.vertex(0, 0, -length/2+radius);
+       builder.vertex(0, 0, -length/2-radius);
        for(unsigned i=1; i<rings; ++i)
        {
                float cz = length*(i>rings/2 ? 0.5 : -0.5);
-               float v = (i*radius*M_PI/rings+(i>rings/2 ? length : 0))*v_scale;
+               float v = ((i>rings/2 ? i-1 : i)*radius*M_PI/(rings-1)+(i>rings/2 ? length : 0))*v_scale;
                float ra = (i>rings/2 ? i-1 : i)*M_PI/(rings-1);
                float rc = cos(ra);
                float rs = sin(ra);
@@ -57,21 +43,22 @@ void CapsuleBuilder::build(PrimitiveBuilder &builder) const
                        float sc = cos(sa);
                        float ss = sin(sa);
                        builder.normal(rs*sc, rs*ss, -rc);
-                       if(tangent_attr>=0)
-                               builder.attrib(tangent_attr, -ss, sc, 0);
-                       if(binormal_attr>=0)
-                               builder.attrib(binormal_attr, rc*sc, rc*ss, rs);
+                       if(generate_tbn)
+                       {
+                               builder.tangent(-ss, sc, 0);
+                               builder.binormal(rc*sc, rc*ss, rs);
+                       }
                        builder.texcoord(j*u_scale, v);
                        builder.vertex(rs*sc*radius, rs*ss*radius, cz-rc*radius);
                }
        }
        builder.normal(0, 0, 1);
        builder.texcoord(0.5, (length+radius*M_PI)*v_scale);
-       builder.vertex(0, 0, length/2-radius);
+       builder.vertex(0, 0, length/2+radius);
 
        for(unsigned i=0; i<segments; ++i)
        {
-               builder.begin(GL::TRIANGLE_STRIP);
+               builder.begin(TRIANGLE_STRIP);
                builder.element(0);
                for(unsigned j=0; j+1<rings; ++j)
                {