]> git.tdb.fi Git - libs/gl.git/blobdiff - source/camera.h
Support overriding uniforms in inherited Techniques
[libs/gl.git] / source / camera.h
index d96ada81e45c4c26840e79c4b813f6034c1a8d82..a58023017745e37b65179b283c9e1ff3f928f2c2 100644 (file)
@@ -1,6 +1,7 @@
 #ifndef MSP_GL_CAMERA_H_
 #define MSP_GL_CAMERA_H_
 
+#include <msp/datafile/objectloader.h>
 #include "placeable.h"
 
 namespace Msp {
@@ -8,6 +9,23 @@ namespace GL {
 
 class Camera: public Placeable
 {
+public:
+       class Loader: public DataFile::ObjectLoader<Camera>
+       {
+       public:
+               Loader(Camera &);
+
+       private:
+               void aspect_ratio(float);
+               void depth_clip(float, float);
+               void field_of_view(float);
+               void look_at(float, float, float);
+               void look_direction(float, float, float);
+               void orthographic(float, float);
+               void position(float, float, float);
+               void up_direction(float, float, float);
+       };
+
 private:
        Geometry::Angle<float> fov;
        float height;
@@ -29,7 +47,7 @@ public:
 
        void set_field_of_view(const Geometry::Angle<float> &);
        void set_orthographic(float, float);
-       void set_aspect(float);
+       void set_aspect_ratio(float);
        void set_depth_clip(float, float);
        void set_frustum_axis(float, float);
        void set_frustum_rotation(const Geometry::Angle<float> &);
@@ -37,11 +55,15 @@ public:
        bool is_orthographic() const { return fov==Geometry::Angle<float>::zero(); }
        float get_orthographic_width() const { return height*aspect; }
        float get_orthographic_height() const { return height; }
-       float get_aspect() const { return aspect; }
+       float get_aspect_ratio() const { return aspect; }
        float get_near_clip() const { return clip_near; }
        float get_far_clip() const { return clip_far; }
        const Geometry::Angle<float> &get_frustum_rotation() const { return rotate; }
 
+       // Deprecated, use set/get_aspect_ratio instead
+       void set_aspect(float a) { set_aspect_ratio(a); }
+       float get_aspect() const { return get_aspect_ratio(); }
+
        void set_position(const Vector3 &);
        void set_look_direction(const Vector3 &);
        void look_at(const Vector3 &);