]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/vertexarraybuilder.cpp
Add support for padding in vertex formats
[libs/gl.git] / source / builders / vertexarraybuilder.cpp
index 3afe9a40e2bf22c48869207ef9b73235c9dd784b..00ff00128c14591ed6de778a586a3d3af411d4ca 100644 (file)
@@ -13,43 +13,43 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a):
 void VertexArrayBuilder::vertex_(const Vector4 &vtx)
 {
        char *ptr = array.append();
-       const VertexFormat &format = array.get_format();
-       for(const UInt16 *a=format.begin(); a!=format.end(); ++a)
+       for(VertexAttribute a: array.get_format())
        {
-               unsigned sem = get_attribute_semantic(*a);
-               DataType type = get_attribute_source_type(*a);
-               unsigned cc = get_attribute_component_count(*a);
-
-               if(sem<attr.size())
+               unsigned sem = get_attribute_semantic(a);
+               if(!is_padding(a) && sem<attr.size())
                {
+                       bool integer = is_integer_attribute(a);
+                       DataType type = get_attribute_source_type(a);
+                       unsigned cc = get_attribute_component_count(a);
+
                        const Vector4 &value = (sem==0 ? vtx : attr[sem]);
                        if(type==UNSIGNED_BYTE)
-                               store_attribute<UInt8>(ptr, value, cc);
+                               store_attribute<uint8_t>(ptr, value, !integer, cc);
                        else if(type==BYTE)
-                               store_attribute<Int8>(ptr, value, cc);
+                               store_attribute<int8_t>(ptr, value, !integer, cc);
                        else if(type==UNSIGNED_SHORT)
-                               store_attribute<UInt16>(ptr, value, cc);
+                               store_attribute<uint16_t>(ptr, value, !integer, cc);
                        else if(type==SHORT)
-                               store_attribute<Int16>(ptr, value, cc);
+                               store_attribute<int16_t>(ptr, value, !integer, cc);
                        else if(type==UNSIGNED_INT)
-                               store_attribute<UInt32>(ptr, value, cc);
+                               store_attribute<uint32_t>(ptr, value, !integer, cc);
                        else if(type==INT)
-                               store_attribute<Int32>(ptr, value, cc);
+                               store_attribute<int32_t>(ptr, value, !integer, cc);
                        else if(type==FLOAT)
-                               store_attribute<float>(ptr, value, cc);
+                               store_attribute<float>(ptr, value, false, cc);
                }
 
-               ptr += get_attribute_size(*a);
+               ptr += get_attribute_size(a);
        }
 }
 
 template<typename T>
-void VertexArrayBuilder::store_attribute(char *ptr, const Vector4 &value, unsigned count)
+void VertexArrayBuilder::store_attribute(char *ptr, const Vector4 &value, bool normalize, unsigned count)
 {
        T *tptr = reinterpret_cast<T *>(ptr);
        for(unsigned i=0; i<count; ++i)
        {
-               if(!numeric_limits<T>::is_integer)
+               if(!numeric_limits<T>::is_integer || !normalize)
                        *tptr++ = value[i];
                else if(numeric_limits<T>::is_signed)
                        *tptr++ = round(min(max(value[i], -1.0f), 1.0f)*numeric_limits<T>::max());