]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/sequencetemplate.h
Some more cleanup of includes and forward declarations
[libs/gl.git] / source / builders / sequencetemplate.h
index 5c5b04b5fc5f315a664ad91cdd319475f7be101f..c49b2d43dfa95c8ea30a56c521863430f4332348 100644 (file)
@@ -6,14 +6,16 @@
 #include <msp/core/typeregistry.h>
 #include <msp/datafile/objectloader.h>
 #include "blend.h"
+#include "depthtest.h"
 #include "postprocessor.h"
-#include "predicate.h"
+#include "resources.h"
+#include "stenciltest.h"
 
 namespace Msp {
 namespace GL {
 
-class DepthTest;
 class Lighting;
+class Renderable;
 
 class SequenceTemplate
 {
@@ -52,38 +54,49 @@ public:
                Loader(SequenceTemplate &, Collection &);
 
                virtual void postprocessor_loaded();
+               void clear();
                void multisample(unsigned);
                void multisample_range(unsigned, unsigned);
                void postprocessor(const std::string &);
-               void step(const std::string &, const std::string &);
+               void step(const std::string &);
+               void step_with_slot(const std::string &, const std::string &);
        };
 
        struct Step
        {
                class Loader: public DataFile::CollectionObjectLoader<Step>
                {
+               private:
+                       std::string inline_base_name;
+
                public:
                        Loader(Step &);
                        Loader(Step &, Collection &);
                private:
                        void init();
 
-                       void blend(BlendFactor, BlendFactor);
-                       void blend_predefined(const std::string &);
-                       void depth_test(Predicate);
-                       void depth_test_predefined(const std::string &);
+               public:
+                       void set_inline_base_name(const std::string &);
+
+               private:
+                       void blend();
+                       void blend_factors(BlendFactor, BlendFactor);
+                       void depth_test();
+                       void depth_compare(Predicate);
                        void lighting(const std::string &);
                        void lighting_inline();
-                       // TODO requires support for scenes in Resources
-                       //void scene(const std::string &);
+                       void object(const std::string &);
+                       void scene(const std::string &);
+                       void stencil_test();
                };
 
                std::string tag;
-               RefPtr<Lighting> lighting;
-               RefPtr<const DepthTest> depth_test;
-               RefPtr<const Blend> blend;
-               std::string renderable_name;
-               //Renderable *default_renderable;
+               const Lighting *lighting;
+               DepthTest depth_test;
+               StencilTest stencil_test;
+               Blend blend;
+               std::string slot_name;
+               Renderable *default_renderable;
 
                ~Step();
        };
@@ -96,30 +109,45 @@ public:
                PostProcessor(GL::PostProcessor::Template * = 0);
        };
 
-       typedef std::vector<PostProcessor> PostProcessorArray;
-
 private:
+       class ClearLoader: public DataFile::ObjectLoader<SequenceTemplate>
+       {
+       public:
+               ClearLoader(SequenceTemplate &);
+
+       private:
+               void color(float, float, float, float);
+               void depth(float);
+               void stencil(int);
+       };
+
        typedef TypeRegistry<PostProcLoader::AddPostProc, PostProcLoader &> PostProcessorRegistry;
 
-       Resources *resources;
        bool hdr;
        bool alpha;
        unsigned required_multisample;
        unsigned max_multisample;
        std::vector<Step> steps;
-       PostProcessorArray postprocessors;
+       std::vector<PostProcessor> postprocessors;
+       bool clear_enabled;
+       std::vector<Color> clear_colors;
+       float clear_depth;
+       int clear_stencil;
 
 public:
        SequenceTemplate();
        ~SequenceTemplate();
 
-       Resources &get_resources() const;
        bool get_hdr() const { return hdr; }
        bool get_alpha() const { return alpha; }
        unsigned get_required_multisample() const { return required_multisample; }
        unsigned get_maximum_multisample() const { return max_multisample; }
        const std::vector<Step> &get_steps() const { return steps; }
-       const PostProcessorArray &get_postprocessors() const { return postprocessors; }
+       const std::vector<PostProcessor> &get_postprocessors() const { return postprocessors; }
+       bool is_clear_enabled() const { return clear_enabled; }
+       const std::vector<Color> &get_clear_colors() const { return clear_colors; }
+       float get_clear_depth() const { return clear_depth; }
+       int get_clear_stencil() const { return clear_stencil; }
 
        template<typename T>
        static void register_postprocessor(const std::string &);