]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/sequencetemplate.h
Change various generated texture names to use the unified extension
[libs/gl.git] / source / builders / sequencetemplate.h
index 9de2082d9ab68bdba42b112da51e1e460fa6fd20..972a6b0b18939e6deda71e243d3dd89a31594eb9 100644 (file)
@@ -8,7 +8,7 @@
 #include "blend.h"
 #include "depthtest.h"
 #include "postprocessor.h"
-#include "predicate.h"
+#include "resources.h"
 #include "stenciltest.h"
 
 namespace Msp {
@@ -54,6 +54,7 @@ public:
                Loader(SequenceTemplate &, Collection &);
 
                virtual void postprocessor_loaded();
+               void clear();
                void multisample(unsigned);
                void multisample_range(unsigned, unsigned);
                void postprocessor(const std::string &);
@@ -69,12 +70,8 @@ public:
                        std::string inline_base_name;
 
                public:
-                       Loader(Step &);
                        Loader(Step &, Collection &);
-               private:
-                       void init();
 
-               public:
                        void set_inline_base_name(const std::string &);
 
                private:
@@ -90,14 +87,12 @@ public:
                };
 
                std::string tag;
-               const Lighting *lighting;
+               const Lighting *lighting = 0;
                DepthTest depth_test;
                StencilTest stencil_test;
                Blend blend;
                std::string slot_name;
-               Renderable *default_renderable;
-
-               ~Step();
+               Renderable *default_renderable = 0;
        };
 
        struct PostProcessor
@@ -109,17 +104,31 @@ public:
        };
 
 private:
+       class ClearLoader: public DataFile::ObjectLoader<SequenceTemplate>
+       {
+       public:
+               ClearLoader(SequenceTemplate &);
+
+       private:
+               void color(float, float, float, float);
+               void depth(float);
+               void stencil(int);
+       };
+
        typedef TypeRegistry<PostProcLoader::AddPostProc, PostProcLoader &> PostProcessorRegistry;
 
-       bool hdr;
-       bool alpha;
-       unsigned required_multisample;
-       unsigned max_multisample;
+       bool hdr = false;
+       bool alpha = false;
+       unsigned required_multisample = 0;
+       unsigned max_multisample = 0;
        std::vector<Step> steps;
        std::vector<PostProcessor> postprocessors;
+       bool clear_enabled = false;
+       std::vector<Color> clear_colors;
+       float clear_depth = 1.0f;
+       int clear_stencil = 0;
 
 public:
-       SequenceTemplate();
        ~SequenceTemplate();
 
        bool get_hdr() const { return hdr; }
@@ -128,6 +137,10 @@ public:
        unsigned get_maximum_multisample() const { return max_multisample; }
        const std::vector<Step> &get_steps() const { return steps; }
        const std::vector<PostProcessor> &get_postprocessors() const { return postprocessors; }
+       bool is_clear_enabled() const { return clear_enabled; }
+       const std::vector<Color> &get_clear_colors() const { return clear_colors; }
+       float get_clear_depth() const { return clear_depth; }
+       int get_clear_stencil() const { return clear_stencil; }
 
        template<typename T>
        static void register_postprocessor(const std::string &);