]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/sequencetemplate.h
Support effects and subordinate sequences inside sequence templates
[libs/gl.git] / source / builders / sequencetemplate.h
index 5c5b04b5fc5f315a664ad91cdd319475f7be101f..5c13aebebc2263677447e93e33ab96de25883cf0 100644 (file)
 #include <string>
 #include <vector>
 #include <msp/core/typeregistry.h>
+#include <msp/datafile/dynamicobjectloader.h>
 #include <msp/datafile/objectloader.h>
-#include "blend.h"
+#include "depthtest.h"
+#include "effect.h"
 #include "postprocessor.h"
-#include "predicate.h"
+#include "resources.h"
+#include "stenciltest.h"
 
 namespace Msp {
 namespace GL {
 
-class DepthTest;
 class Lighting;
+class Renderable;
 
 class SequenceTemplate
 {
 private:
-       class PostProcLoader: virtual public DataFile::Loader
+       template<typename T>
+       class TemplateLoader: public DataFile::DynamicObjectLoader<typename T::Template>
        {
-       private:
-               template<typename T>
-               struct AddPostProc
-               {
-                       void operator()(const std::string &kw, PostProcLoader &ldr) const { ldr.add(kw, &PostProcLoader::postprocessor<T>); }
-               };
-
-       protected:
-               RefPtr<PostProcessor::Template> postproc;
+               friend class SequenceTemplate;
 
        public:
-               PostProcLoader();
-
-               PostProcessor::Template *get_postprocessor_template() { return postproc.release(); }
-
-       protected:
-               virtual void postprocessor_loaded() { }
+               TemplateLoader(typename DataFile::DynamicObjectLoader<typename T::Template>::Collection &c): DataFile::DynamicObjectLoader<typename T::Template>(&c) { }
 
        private:
-               template<typename T>
-               void postprocessor();
-
-               friend class SequenceTemplate;
+               virtual typename DataFile::DynamicObjectLoader<typename T::Template>::TypeRegistry &get_type_registry() const { return get_registry<T>(); }
        };
 
+       template<typename T>
+       using TemplateRegistry = typename TemplateLoader<T>::TypeRegistry;
+
 public:
-       class Loader: public DataFile::CollectionObjectLoader<SequenceTemplate, Resources>, public PostProcLoader
+       class Loader: public DataFile::CollectionObjectLoader<SequenceTemplate>
        {
+       private:
+               static ActionMap shared_actions;
+
        public:
                Loader(SequenceTemplate &, Collection &);
+       private:
+               virtual void init_actions();
 
-               virtual void postprocessor_loaded();
+               void clear();
+               void effect(const std::string &);
                void multisample(unsigned);
                void multisample_range(unsigned, unsigned);
-               void postprocessor(const std::string &);
+               void postprocessor();
+               void postprocessor_with_slot(const std::string &);
+               void renderable(const std::string &);
+               void renderable_with_default(const std::string &, const std::string &);
+               void sequence(const std::string &, const std::string &);
                void step(const std::string &, const std::string &);
        };
 
+       struct Renderable
+       {
+               Effect::Template *effect_template = 0;
+               GL::Renderable *renderable = 0;
+               SequenceTemplate *sequence_template = 0;
+               std::map<std::string, std::string> sequence_renderables;
+               std::string slot_name;
+       };
+
        struct Step
        {
                class Loader: public DataFile::CollectionObjectLoader<Step>
                {
+               private:
+                       std::string inline_base_name;
+
+                       static ActionMap shared_actions;
+
                public:
-                       Loader(Step &);
                        Loader(Step &, Collection &);
                private:
-                       void init();
+                       virtual void init_actions();
+
+               public:
+                       void set_inline_base_name(const std::string &);
 
-                       void blend(BlendFactor, BlendFactor);
-                       void blend_predefined(const std::string &);
-                       void depth_test(Predicate);
-                       void depth_test_predefined(const std::string &);
+               private:
+                       void depth_test();
+                       void depth_compare(Predicate);
                        void lighting(const std::string &);
                        void lighting_inline();
-                       // TODO requires support for scenes in Resources
-                       //void scene(const std::string &);
+                       void stencil_test();
                };
 
                std::string tag;
-               RefPtr<Lighting> lighting;
-               RefPtr<const DepthTest> depth_test;
-               RefPtr<const Blend> blend;
+               const Lighting *lighting = 0;
+               DepthTest depth_test;
+               StencilTest stencil_test;
                std::string renderable_name;
-               //Renderable *default_renderable;
-
-               ~Step();
        };
 
        struct PostProcessor
@@ -96,53 +108,83 @@ public:
                PostProcessor(GL::PostProcessor::Template * = 0);
        };
 
-       typedef std::vector<PostProcessor> PostProcessorArray;
-
 private:
-       typedef TypeRegistry<PostProcLoader::AddPostProc, PostProcLoader &> PostProcessorRegistry;
+       class ClearLoader: public DataFile::ObjectLoader<SequenceTemplate>
+       {
+       private:
+               static ActionMap shared_actions;
 
-       Resources *resources;
-       bool hdr;
-       bool alpha;
-       unsigned required_multisample;
-       unsigned max_multisample;
+       public:
+               ClearLoader(SequenceTemplate &);
+       private:
+               virtual void init_actions();
+
+               void color(float, float, float, float);
+               void depth(float);
+               void stencil(int);
+       };
+
+       class SequenceLoader: public DataFile::ObjectLoader<Renderable>
+       {
+       private:
+               static ActionMap shared_actions;
+
+       public:
+               SequenceLoader(Renderable &);
+       private:
+               virtual void init_actions();
+
+               void renderable(const std::string &, const std::string &);
+       };
+
+       bool hdr = false;
+       bool alpha = false;
+       unsigned required_multisample = 0;
+       unsigned max_multisample = 0;
+       std::vector<Renderable> renderables;
        std::vector<Step> steps;
-       PostProcessorArray postprocessors;
+       std::vector<PostProcessor> postprocessors;
+       bool clear_enabled = false;
+       std::vector<Color> clear_colors;
+       float clear_depth = 1.0f;
+       int clear_stencil = 0;
 
 public:
-       SequenceTemplate();
        ~SequenceTemplate();
 
-       Resources &get_resources() const;
        bool get_hdr() const { return hdr; }
        bool get_alpha() const { return alpha; }
        unsigned get_required_multisample() const { return required_multisample; }
        unsigned get_maximum_multisample() const { return max_multisample; }
+       const std::vector<Renderable> &get_renderables() const { return renderables; }
        const std::vector<Step> &get_steps() const { return steps; }
-       const PostProcessorArray &get_postprocessors() const { return postprocessors; }
+       const std::vector<PostProcessor> &get_postprocessors() const { return postprocessors; }
+       bool is_clear_enabled() const { return clear_enabled; }
+       const std::vector<Color> &get_clear_colors() const { return clear_colors; }
+       float get_clear_depth() const { return clear_depth; }
+       int get_clear_stencil() const { return clear_stencil; }
+
+       template<typename T>
+       static void register_effect(const std::string &);
 
        template<typename T>
        static void register_postprocessor(const std::string &);
+
 private:
-       static PostProcessorRegistry &get_postprocessor_registry();
+       template<typename T>
+       static TemplateRegistry<T> &get_registry();
 };
 
 template<typename T>
-void SequenceTemplate::register_postprocessor(const std::string &kw)
+void SequenceTemplate::register_effect(const std::string &kw)
 {
-       get_postprocessor_registry().register_type<T>(kw);
+       get_registry<Effect>().register_type<typename T::Template>(kw);
 }
 
 template<typename T>
-void SequenceTemplate::PostProcLoader::postprocessor()
+void SequenceTemplate::register_postprocessor(const std::string &kw)
 {
-       if(postproc)
-               throw std::logic_error("Only one postprocessor allowed per slot");
-       RefPtr<typename T::Template> pp = new typename T::Template;
-       load_sub(*pp);
-       postproc = pp;
-       pp = 0;
-       postprocessor_loaded();
+       get_registry<GL::PostProcessor>().register_type<typename T::Template>(kw);
 }
 
 } // namespace GL