#include <vector>
#include <msp/core/typeregistry.h>
#include <msp/datafile/objectloader.h>
-#include "blend.h"
#include "depthtest.h"
#include "postprocessor.h"
#include "resources.h"
void set_inline_base_name(const std::string &);
private:
- void blend();
- void blend_factors(BlendFactor, BlendFactor);
void depth_test();
void depth_compare(Predicate);
void lighting(const std::string &);
const Lighting *lighting = 0;
DepthTest depth_test;
StencilTest stencil_test;
- Blend blend;
std::string slot_name;
Renderable *default_renderable = 0;
};