sequence.set_debug_name(debug_name);
#endif
+ sequence.set_clear_enabled(tmpl.is_clear_enabled());
+ if(tmpl.is_clear_enabled())
+ {
+ sequence.set_clear_colors(tmpl.get_clear_colors());
+ sequence.set_clear_depth(tmpl.get_clear_depth());
+ sequence.set_clear_stencil(tmpl.get_clear_stencil());
+ }
+
for(const SequenceTemplate::Step &s: tmpl.get_steps())
{
Renderable *renderable = get_item(renderables, s.slot_name);