Sequence::Step &step = sequence.add_step(i->tag, *renderable);
step.set_blend(i->blend.get());
step.set_depth_test(i->depth_test.get());
- step.set_lighting(i->lighting.get());
+ step.set_lighting(i->lighting);
}
const SequenceTemplate::PostProcessorArray &postprocs = tmpl.get_postprocessors();
sequence.add_postprocessor(*proc);
else if(i->postprocessor_template)
{
- proc = i->postprocessor_template->create(tmpl.get_resources(), sequence.get_width(), sequence.get_height());
+ proc = i->postprocessor_template->create(sequence.get_width(), sequence.get_height());
if(proc)
sequence.add_postprocessor_owned(proc);
}