]> git.tdb.fi Git - libs/gl.git/blobdiff - source/buffer.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / buffer.cpp
index 1226dbe3223f41e438ddcc7ca1c2f9b107b0fd17..56705b8701b88a00b691bf25725d10042554679a 100644 (file)
@@ -1,8 +1,12 @@
 #include <stdexcept>
+#include <msp/gl/extensions/arb_buffer_storage.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_map_buffer_range.h>
+#include <msp/strings/format.h>
 #include "buffer.h"
 #include "error.h"
-#include "mesh.h"
 #include "misc.h"
+#include "vertexsetup.h"
 
 using namespace std;
 
@@ -14,12 +18,14 @@ BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUF
 
 Buffer::Buffer(BufferType t):
        type(t),
-       usage(STATIC_DRAW),
        size(0)
 {
        require_buffer_type(type);
 
-       glGenBuffers(1, &id);
+       if(ARB_direct_state_access)
+               glCreateBuffers(1, &id);
+       else
+               glGenBuffers(1, &id);
 }
 
 Buffer::~Buffer()
@@ -39,22 +45,73 @@ void Buffer::require_buffer_type(BufferType type)
                static Require _req_ubo(ARB_uniform_buffer_object);
 }
 
-void Buffer::set_usage(BufferUsage u)
+void Buffer::storage(unsigned sz)
+{
+       if(size>0)
+               throw invalid_operation("Buffer::storage");
+       if(sz==0)
+               throw invalid_argument("Buffer::storage");
+
+       size = sz;
+       if(ARB_buffer_storage)
+       {
+               static const int flags = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT|GL_DYNAMIC_STORAGE_BIT;
+               if(ARB_direct_state_access)
+                       glNamedBufferStorage(id, size, 0, flags);
+               else
+               {
+                       BindRestore _bind(this, type);
+                       glBufferStorage(type, size, 0, flags);
+               }
+       }
+}
+
+void Buffer::set_usage(BufferUsage)
 {
-       usage = u;
+}
+
+void Buffer::data(const void *d)
+{
+       if(size==0)
+               throw invalid_operation("Buffer::data");
+
+       if(ARB_buffer_storage)
+               return sub_data(0, size, d);
+
+       if(ARB_direct_state_access)
+               glNamedBufferData(id, size, d, STATIC_DRAW);
+       else
+       {
+               BindRestore _bind(this, type);
+               glBufferData(type, size, d, STATIC_DRAW);
+       }
 }
 
 void Buffer::data(unsigned sz, const void *d)
 {
-       BindRestore _bind(this, type);
-       glBufferData(type, sz, d, usage);
-       size = sz;
+       if(size==0)
+               storage(sz);
+       else if(sz!=size)
+               throw incompatible_data("Buffer::data");
+
+       data(d);
 }
 
 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
 {
-       BindRestore _bind(this, type);
-       glBufferSubData(type, off, sz, d);
+       if(ARB_direct_state_access)
+               glNamedBufferSubData(id, off, sz, d);
+       else
+       {
+               BindRestore _bind(this, type);
+               glBufferSubData(type, off, sz, d);
+       }
+}
+
+void Buffer::require_size(unsigned req_sz) const
+{
+       if(size<req_sz)
+               throw buffer_too_small(format("buffer has %d bytes; %d required", size, req_sz));
 }
 
 BufferRange *Buffer::create_range(unsigned s, unsigned o)
@@ -62,16 +119,41 @@ BufferRange *Buffer::create_range(unsigned s, unsigned o)
        return new BufferRange(*this, s, o);
 }
 
-void *Buffer::map(BufferAccess access)
+void *Buffer::map()
 {
-       BindRestore _bind(this, type);
-       return glMapBuffer(type, access);
+       if(ARB_map_buffer_range)
+       {
+               if(ARB_direct_state_access)
+                       return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+               else
+               {
+                       BindRestore _bind(this, type);
+                       return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+               }
+       }
+       else if(ARB_direct_state_access)
+               return glMapNamedBuffer(id, GL_READ_WRITE);
+       else if(OES_mapbuffer)
+       {
+               BindRestore _bind(this, type);
+               return glMapBuffer(type, GL_READ_WRITE);
+       }
+       else
+               throw invalid_operation("Buffer::map");
 }
 
 bool Buffer::unmap()
 {
-       BindRestore _bind(this, type);
-       return glUnmapBuffer(type);
+       // TODO check if it's mapped
+       if(ARB_direct_state_access)
+               return glUnmapNamedBuffer(id);
+       else if(OES_mapbuffer)
+       {
+               BindRestore _bind(this, type);
+               return glUnmapBuffer(type);
+       }
+       else
+               return true;
 }
 
 void Buffer::bind_to(BufferType t) const
@@ -79,10 +161,10 @@ void Buffer::bind_to(BufferType t) const
        if(t!=type)
                require_buffer_type(t);
        if(t==ELEMENT_ARRAY_BUFFER)
-               if(const Mesh *m = Mesh::current())
+               if(const VertexSetup *vs = VertexSetup::current())
                {
-                       // Don't change the binding in a mesh's vertex array object
-                       if(this==m->get_index_buffer())
+                       // Don't change the binding in a vertex array object
+                       if(this==vs->get_index_buffer())
                                return;
                        throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
                }
@@ -93,14 +175,14 @@ void Buffer::bind_to(BufferType t) const
 const Buffer *Buffer::current(BufferType t)
 {
        if(t==ELEMENT_ARRAY_BUFFER)
-               if(const Mesh *m = Mesh::current())
-                       return m->get_index_buffer();
+               if(const VertexSetup *vs = VertexSetup::current())
+                       return vs->get_index_buffer();
        return binding(t);
 }
 
 void Buffer::unbind_from(BufferType type)
 {
-       if(type==ELEMENT_ARRAY_BUFFER && Mesh::current())
+       if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current())
                throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
        if(set_current(type, 0))
                glBindBuffer(type, 0);