]> git.tdb.fi Git - libs/gl.git/blobdiff - source/buffer.cpp
Add functions for setting arrays of 2x2 and 3x3 matrix uniforms
[libs/gl.git] / source / buffer.cpp
index 080c3fb380dc6dbf605e3a843b5ffb1e9a2851ba..4b485ddad6cb266d1d96d2e844c40583cb9ace3a 100644 (file)
@@ -1,9 +1,10 @@
 #include <stdexcept>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_map_buffer_range.h>
 #include "buffer.h"
 #include "error.h"
-#include "mesh.h"
 #include "misc.h"
+#include "vertexsetup.h"
 
 using namespace std;
 
@@ -20,7 +21,10 @@ Buffer::Buffer(BufferType t):
 {
        require_buffer_type(type);
 
-       glGenBuffers(1, &id);
+       if(ARB_direct_state_access)
+               glCreateBuffers(1, &id);
+       else
+               glGenBuffers(1, &id);
 }
 
 Buffer::~Buffer()
@@ -42,20 +46,31 @@ void Buffer::require_buffer_type(BufferType type)
 
 void Buffer::set_usage(BufferUsage u)
 {
+       // TODO OpenGL ES 2.0 doesn't support read or copy usages
        usage = u;
 }
 
 void Buffer::data(unsigned sz, const void *d)
 {
-       BindRestore _bind(this, type);
-       glBufferData(type, sz, d, usage);
+       if(ARB_direct_state_access)
+               glNamedBufferData(id, sz, d, usage);
+       else
+       {
+               BindRestore _bind(this, type);
+               glBufferData(type, sz, d, usage);
+       }
        size = sz;
 }
 
 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
 {
-       BindRestore _bind(this, type);
-       glBufferSubData(type, off, sz, d);
+       if(ARB_direct_state_access)
+               glNamedBufferSubData(id, off, sz, d);
+       else
+       {
+               BindRestore _bind(this, type);
+               glBufferSubData(type, off, sz, d);
+       }
 }
 
 BufferRange *Buffer::create_range(unsigned s, unsigned o)
@@ -67,7 +82,6 @@ void *Buffer::map(BufferAccess access)
 {
        if(ARB_map_buffer_range)
        {
-               BindRestore _bind(this, type);
                GLenum access_bits = 0;
                if(access==READ_ONLY)
                        access_bits = GL_MAP_READ_BIT;
@@ -75,19 +89,37 @@ void *Buffer::map(BufferAccess access)
                        access_bits = GL_MAP_WRITE_BIT;
                else if(access==READ_WRITE)
                        access_bits = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT;
-               return glMapBufferRange(type, 0, size, access_bits);
+               if(ARB_direct_state_access)
+                       return glMapNamedBufferRange(id, 0, size, access_bits);
+               else
+               {
+                       BindRestore _bind(this, type);
+                       return glMapBufferRange(type, 0, size, access_bits);
+               }
        }
-       else
+       else if(ARB_direct_state_access)
+               return glMapNamedBuffer(id, access);
+       else if(OES_mapbuffer)
        {
                BindRestore _bind(this, type);
                return glMapBuffer(type, access);
        }
+       else
+               throw invalid_operation("Buffer::map");
 }
 
 bool Buffer::unmap()
 {
-       BindRestore _bind(this, type);
-       return glUnmapBuffer(type);
+       // TODO check if it's mapped
+       if(ARB_direct_state_access)
+               return glUnmapNamedBuffer(id);
+       else if(OES_mapbuffer)
+       {
+               BindRestore _bind(this, type);
+               return glUnmapBuffer(type);
+       }
+       else
+               return true;
 }
 
 void Buffer::bind_to(BufferType t) const
@@ -95,10 +127,10 @@ void Buffer::bind_to(BufferType t) const
        if(t!=type)
                require_buffer_type(t);
        if(t==ELEMENT_ARRAY_BUFFER)
-               if(const Mesh *m = Mesh::current())
+               if(const VertexSetup *vs = VertexSetup::current())
                {
-                       // Don't change the binding in a mesh's vertex array object
-                       if(this==m->get_index_buffer())
+                       // Don't change the binding in a vertex array object
+                       if(this==vs->get_index_buffer())
                                return;
                        throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
                }
@@ -109,14 +141,14 @@ void Buffer::bind_to(BufferType t) const
 const Buffer *Buffer::current(BufferType t)
 {
        if(t==ELEMENT_ARRAY_BUFFER)
-               if(const Mesh *m = Mesh::current())
-                       return m->get_index_buffer();
+               if(const VertexSetup *vs = VertexSetup::current())
+                       return vs->get_index_buffer();
        return binding(t);
 }
 
 void Buffer::unbind_from(BufferType type)
 {
-       if(type==ELEMENT_ARRAY_BUFFER && Mesh::current())
+       if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current())
                throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
        if(set_current(type, 0))
                glBindBuffer(type, 0);