namespace Msp {
namespace GL {
+const Buffer *Buffer::bound[4] = { 0, 0, 0, 0 };
+
Buffer::Buffer(BufferType t):
type(t),
- usage(STATIC_DRAW)
+ usage(STATIC_DRAW),
+ size(0)
{
- static RequireExtension _req_vbo("GL_ARB_vertex_buffer_object");
- if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
- static RequireExtension _req_pbo("GL_ARB_pixel_buffer_object");
+ require_buffer_type(type);
glGenBuffersARB(1, &id);
}
glDeleteBuffersARB(1, &id);
}
+void Buffer::require_buffer_type(BufferType type)
+{
+ static RequireExtension _req_vbo("GL_ARB_vertex_buffer_object");
+ if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
+ static RequireExtension _req_pbo("GL_ARB_pixel_buffer_object");
+}
+
void Buffer::set_usage(BufferUsage u)
{
usage = u;
}
-void Buffer::data(unsigned size, const void *d)
+void Buffer::data(unsigned sz, const void *d)
{
const Buffer *old = current(type);
bind();
- glBufferDataARB(type, size, d, usage);
+ glBufferDataARB(type, sz, d, usage);
+ size = sz;
restore(old, type);
}
-void Buffer::sub_data(unsigned offset, unsigned size, const void *d)
+void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
{
const Buffer *old = current(type);
bind();
- glBufferSubDataARB(type, offset, size, d);
+ glBufferSubDataARB(type, off, sz, d);
restore(old, type);
}
void Buffer::bind_to(BufferType t) const
{
- const Buffer *&ptr = binding(t);
- if(ptr!=this)
- {
+ if(t!=type)
+ require_buffer_type(t);
+ if(set_current(t, this))
glBindBufferARB(t, id);
- ptr = this;
- }
}
void Buffer::unbind_from(BufferType type)
{
- const Buffer *&ptr = binding(type);
- if(ptr)
- {
+ if(set_current(type, 0))
glBindBufferARB(type, 0);
- ptr = 0;
- }
}
const Buffer *&Buffer::binding(BufferType type)
}
}
+bool Buffer::set_current(BufferType type, const Buffer *buf)
+{
+ const Buffer *&ptr = binding(type);
+ if(ptr==buf)
+ return false;
+
+ ptr = buf;
+ return true;
+}
+
void Buffer::restore(const Buffer *buf, BufferType type)
{
if(buf!=current(type))
}
}
-const Buffer *Buffer::bound[4] = { 0, 0, 0, 0 };
-
} // namespace GL
} // namespace Msp