]> git.tdb.fi Git - libs/gl.git/blobdiff - source/buffer.cpp
Rearrange texture bind calls to keep them closer to where they're needed
[libs/gl.git] / source / buffer.cpp
index 9edcf07d6e52ab52e2b9b5f277a0f57b389fcec3..080c3fb380dc6dbf605e3a843b5ffb1e9a2851ba 100644 (file)
@@ -1,7 +1,5 @@
 #include <stdexcept>
-#include <msp/gl/extensions/arb_pixel_buffer_object.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_buffer_object.h>
+#include <msp/gl/extensions/arb_map_buffer_range.h>
 #include "buffer.h"
 #include "error.h"
 #include "mesh.h"
@@ -13,6 +11,7 @@ namespace Msp {
 namespace GL {
 
 const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
+BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, UNIFORM_BUFFER };
 
 Buffer::Buffer(BufferType t):
        type(t),
@@ -26,6 +25,9 @@ Buffer::Buffer(BufferType t):
 
 Buffer::~Buffer()
 {
+       for(unsigned i=0; i<5; ++i)
+               if(bound[i]==this)
+                       unbind_from(buffer_types[i]);
        glDeleteBuffers(1, &id);
 }
 
@@ -63,8 +65,23 @@ BufferRange *Buffer::create_range(unsigned s, unsigned o)
 
 void *Buffer::map(BufferAccess access)
 {
-       BindRestore _bind(this, type);
-       return glMapBuffer(type, access);
+       if(ARB_map_buffer_range)
+       {
+               BindRestore _bind(this, type);
+               GLenum access_bits = 0;
+               if(access==READ_ONLY)
+                       access_bits = GL_MAP_READ_BIT;
+               else if(access==WRITE_ONLY)
+                       access_bits = GL_MAP_WRITE_BIT;
+               else if(access==READ_WRITE)
+                       access_bits = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT;
+               return glMapBufferRange(type, 0, size, access_bits);
+       }
+       else
+       {
+               BindRestore _bind(this, type);
+               return glMapBuffer(type, access);
+       }
 }
 
 bool Buffer::unmap()
@@ -140,6 +157,13 @@ BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
                throw out_of_range("BufferRange::BufferRange");
 }
 
+BufferRange::~BufferRange()
+{
+       for(unsigned i=0; i<bound_uniform.size(); ++i)
+               if(bound_uniform[i]==this)
+                       unbind_from(UNIFORM_BUFFER, i);
+}
+
 void BufferRange::data(const void *d)
 {
        buffer.sub_data(offset, size, d);
@@ -149,9 +173,12 @@ void BufferRange::bind_to(BufferType t, unsigned i)
 {
        if(t!=buffer.type)
                Buffer::require_buffer_type(t);
-       // Intentionally using bitwise | to avoid short-circuiting
-       if(Buffer::set_current(t, &buffer) | set_current(t, i, this))
+       if(set_current(t, i, this))
+       {
+               // The buffer gets bound as a side effect
+               Buffer::set_current(t, &buffer);
                glBindBufferRange(t, i, buffer.id, offset, size);
+       }
 }
 
 void BufferRange::unbind_from(BufferType t, unsigned i)