]> git.tdb.fi Git - libs/gl.git/blobdiff - source/bloom.h
Store a Transform in keyframes instead of a Matrix
[libs/gl.git] / source / bloom.h
index e6738b2f105d3903fcaa526f95e6d8f4f9a4b199..d8bb61acd24ed8f9d1d643683754ab314b57b74e 100644 (file)
@@ -8,6 +8,7 @@
 #include "texturing.h"
 #include "program.h"
 #include "programdata.h"
+#include "rendertarget.h"
 
 namespace Msp {
 namespace GL {
@@ -22,20 +23,36 @@ a blur filter.
 */
 class Bloom: public PostProcessor
 {
+public:
+       struct Template: public PostProcessor::Template
+       {
+               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
+               {
+               public:
+                       Loader(Template &);
+               };
+
+               float radius;
+               float strength;
+
+               Template();
+
+               virtual Bloom *create(unsigned, unsigned) const;
+       };
+
 private:
-       Framebuffer fbo;
-       Texture2D tex[2];
+       RenderTarget *target[2];
+       ProgramData common_shdata;
        Program blur_shader;
-       ProgramData blur_shdata_common;
        ProgramData blur_shdata[2];
        Program combine_shader;
-       ProgramData combine_shdata;
        Texturing combine_texturing;
-       Mesh quad;
+       const Mesh &quad;
 
 public:
        Bloom(unsigned, unsigned);
-       
+       ~Bloom();
+
        /** Sets the σ value of the gaussian blur.  Values much larger than 4.0 are
        likely to cause artifacts. */
        void set_radius(float);
@@ -44,7 +61,7 @@ public:
        values mean more blurriness. */
        void set_strength(float);
 
-       virtual void render(const Texture2D &, const Texture2D &);
+       virtual void render(Renderer &, const Texture2D &, const Texture2D &);
 };
 
 } // namespace GL