]> git.tdb.fi Git - libs/gl.git/blobdiff - source/bloom.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / bloom.cpp
index c7bfd467418b12f58cc3eb9c08afb46878a143c0..ee7c76c3217bef3befc48e40b794d3f485cb4389 100644 (file)
@@ -16,19 +16,20 @@ namespace GL {
 Bloom::Bloom(unsigned w, unsigned h):
        blur_shader("bloom_blur.glsl"),
        combine_shader("bloom_combine.glsl"),
-       quad(get_fullscreen_quad())
+       quad(get_fullscreen_quad()),
+       nearest_sampler(get_nearest_sampler()),
+       linear_sampler(get_linear_sampler())
 {
        blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
        blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
 
        for(unsigned i=0; i<2; ++i)
                target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F));
-       target[1]->set_texture_filter(LINEAR);
 
        common_shdata.uniform("source", 0);
        common_shdata.uniform("blurred", 1);
 
-       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR));
+       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), linear_sampler.get());
 
        set_radius(2.0f);
        set_strength(0.2f);
@@ -74,12 +75,12 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &)
        {
                BindRestore bind_fbo(target[i]->get_framebuffer());
                Renderer::Push push2(renderer);
-               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src);
+               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, nearest_sampler.get());
                renderer.add_shader_data(blur_shdata[i]);
                quad->draw(renderer);
        }
 
-       combine_texturing.attach(0, src);
+       combine_texturing.attach(0, src, nearest_sampler.get());
        renderer.set_texturing(&combine_texturing);
        renderer.set_shader_program(&combine_shader);
        quad->draw(renderer);