]> git.tdb.fi Git - libs/gl.git/blobdiff - source/bloom.cpp
Restructure ProgramData to support sharing between Programs
[libs/gl.git] / source / bloom.cpp
index 1760a6b2940568d95f5d17f9d1cda55fae29dda9..36cdb8ddfeec2eeb67e940f95521667e549dc78d 100644 (file)
@@ -1,12 +1,5 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #include <cmath>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
 #include "blend.h"
 #include "bloom.h"
 #include "meshbuilder.h"
@@ -67,20 +60,18 @@ Bloom::Bloom(unsigned w, unsigned h):
        combine_shader(combine_vs, combine_fs),
        quad(VERTEX2)
 {
-       int loc = blur_shader.get_uniform_location("delta");
-       blur_shdata[0].uniform(loc, 1.0f/w, 0.0f);
-       blur_shdata[1].uniform(loc, 0.0f, 1.0f/h);
+       blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
+       blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
 
-       loc = blur_shader.get_uniform_location("source");
+       blur_shdata_common.uniform("source", 0);
        for(unsigned i=0; i<2; ++i)
        {
-               blur_shdata[i].uniform(loc, 0);
                tex[i].set_min_filter(NEAREST);
                tex[i].storage(RGB16F, w, h);
        }
 
-       combine_shdata.uniform(combine_shader.get_uniform_location("source"), 1);
-       combine_shdata.uniform(combine_shader.get_uniform_location("blurred"), 0);
+       combine_shdata.uniform("source", 1);
+       combine_shdata.uniform("blurred", 0);
 
        combine_texturing.attach(0, tex[1]);
 
@@ -99,12 +90,10 @@ Bloom::Bloom(unsigned w, unsigned h):
 void Bloom::set_radius(float r)
 {
        if(r<=0.0f)
-               throw InvalidParameterValue("Radius must be positive");
+               throw out_of_range("Bloom::set_radius");
 
        int size = min(static_cast<int>(r*3.0f), 9);
-       int loc = blur_shader.get_uniform_location("size");
-       blur_shdata[0].uniform(loc, size);
-       blur_shdata[1].uniform(loc, size);
+       blur_shdata_common.uniform("size", size);
 
        vector<float> factors(size*2+1);
        float sum = 0.0f;
@@ -113,19 +102,14 @@ void Bloom::set_radius(float r)
                sum += (factors[size+i] = exp(-i*i/r));
 
        for(int i=0; i<=size*2; ++i)
-       {
-               loc = blur_shader.get_uniform_location(format("factors[%d]", i));
-               float f = factors[i]/sum;
-               blur_shdata[0].uniform(loc, f);
-               blur_shdata[1].uniform(loc, f);
-       }
+               blur_shdata_common.uniform(format("factors[%d]", i), factors[i]/sum);
 }
 
 void Bloom::set_strength(float s)
 {
        if(s<0.0f || s>1.0f)
-               throw InvalidParameterValue("Strength must be in the range [0.0, 1.0]");
-       combine_shdata.uniform(combine_shader.get_uniform_location("strength"), s);
+               throw out_of_range("Bloom::set_strength");
+       combine_shdata.uniform("strength", s);
 }
 
 void Bloom::render(const Texture2D &src, const Texture2D &)
@@ -135,6 +119,7 @@ void Bloom::render(const Texture2D &src, const Texture2D &)
 
        {
                Bind bind_shader(blur_shader);
+               blur_shdata_common.apply();
                Bind bind_fbo(fbo, true);
                for(unsigned i=0; i<2; ++i)
                {