blur_shdata_common.uniform("source", 0);
for(unsigned i=0; i<2; ++i)
- {
- tex[i].set_min_filter(NEAREST);
- tex[i].set_wrap(CLAMP_TO_EDGE);
- tex[i].storage(RGB16F, w, h);
- fbo[i].attach(COLOR_ATTACHMENT0, tex[i], 0);
- fbo[i].require_complete();
- }
+ target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F));
combine_shdata.uniform("source", 1);
combine_shdata.uniform("blurred", 0);
- combine_texturing.attach(0, tex[1]);
+ combine_texturing.attach(0, target[1]->get_target_texture(RENDER_COLOR));
set_radius(2.0f);
set_strength(0.2f);
}
+Bloom::~Bloom()
+{
+ for(unsigned i=0; i<2; ++i)
+ delete target[i];
+}
+
void Bloom::set_radius(float r)
{
if(r<=0.0f)
renderer.set_shader_program(&blur_shader, &blur_shdata_common);
for(unsigned i=0; i<2; ++i)
{
- BindRestore bind_fbo(fbo[i]);
+ BindRestore bind_fbo(target[i]->get_framebuffer());
Renderer::Push push2(renderer);
- renderer.set_texture(i ? &tex[0] : &src);
+ renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src);
renderer.add_shader_data(blur_shdata[i]);
quad.draw(renderer);
}