]> git.tdb.fi Git - libs/gl.git/blobdiff - source/batch.cpp
Add vertex array object support to Mesh
[libs/gl.git] / source / batch.cpp
index 09a6a6111314262d57b7607939da42a74ecc3f89..bca33484ce976cc585d8da88187c8ba568baed23 100644 (file)
@@ -4,6 +4,7 @@
 #include "bindable.h"
 #include "buffer.h"
 #include "error.h"
+#include "mesh.h"
 #include "vertexarray.h"
 
 using namespace std;
@@ -247,13 +248,25 @@ void Batch::draw() const
 
        if(Buffer *ibuf = get_buffer())
        {
-               BufferAlias<ELEMENT_ARRAY_BUFFER> alias(*ibuf);
-               Bind bind_ibuf(alias, true);
+               bool have_vao = Mesh::current();
+               const Buffer *old_ibuf = 0;
+               if(!have_vao)
+               {
+                       old_ibuf = Buffer::current(ELEMENT_ARRAY_BUFFER);
+                       ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
+               }
 
                if(dirty)
                        update_buffer();
 
                glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, reinterpret_cast<void *>(get_offset()));
+               if(!have_vao)
+               {
+                       if(old_ibuf)
+                               old_ibuf->bind_to(ELEMENT_ARRAY_BUFFER);
+                       else
+                               Buffer::unbind_from(ELEMENT_ARRAY_BUFFER);
+               }
        }
        else
                glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, &data[0]);