]> git.tdb.fi Git - libs/gl.git/blobdiff - source/batch.cpp
Disable mipmaps from various render target textures
[libs/gl.git] / source / batch.cpp
index 3cb0a6ce8dacd443210e47f57b45291611235420..89b8f48f4d44920d4b63a3829a44f81f9c2f44e8 100644 (file)
@@ -1,4 +1,6 @@
 #include <msp/gl/extensions/ext_draw_range_elements.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
+#include <msp/gl/extensions/msp_primitive_restart.h>
 #include <msp/gl/extensions/nv_primitive_restart.h>
 #include "batch.h"
 #include "bindable.h"
@@ -58,8 +60,7 @@ Batch::Batch(PrimitiveType t):
        min_index(0),
        max_index(0),
        restart(false)
-{
-}
+{ }
 
 Batch::~Batch()
 {
@@ -102,10 +103,10 @@ Batch &Batch::append(unsigned i)
        return *this;
 }
 
-void Batch::append(const vector<unsigned> &ind)
+Batch &Batch::append(const vector<unsigned> &ind)
 {
        if(ind.empty())
-               return;
+               return *this;
 
        data.reserve(data.size()+ind.size()*get_index_size());
        for(vector<unsigned>::const_iterator i=ind.begin(); i!=ind.end(); ++i)
@@ -113,6 +114,8 @@ void Batch::append(const vector<unsigned> &ind)
 
        update_offset();
        dirty = true;
+
+       return *this;
 }
 
 bool Batch::can_append(PrimitiveType other_type)
@@ -120,24 +123,31 @@ bool Batch::can_append(PrimitiveType other_type)
        if(other_type!=prim_type)
                return false;
        else if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
-               return NV_primitive_restart;
+               return MSP_primitive_restart || NV_primitive_restart;
        else
                return true;
 }
 
-void Batch::append(const Batch &other)
+Batch &Batch::append(const Batch &other)
 {
        if(other.prim_type!=prim_type)
                throw invalid_argument("Batch::append");
        if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
-               static Require _req(NV_primitive_restart);
+       {
+               if(!MSP_primitive_restart)
+               {
+                       static Require _req(NV_primitive_restart);
+                       // Make sure we have glEnable/DisableClientState as well
+                       static Require _req2(MSP_legacy_features);
+               }
+       }
 
        if(other.data.empty())
-               return;
+               return *this;
 
        if(prim_type==POINTS || prim_type==LINES || prim_type==TRIANGLES || prim_type==QUADS)
                ;
-       else if(NV_primitive_restart)
+       else if(MSP_primitive_restart || NV_primitive_restart)
        {
                restart = true;
                if(data_type==UNSIGNED_SHORT)
@@ -168,6 +178,8 @@ void Batch::append(const Batch &other)
 
        update_offset();
        dirty = true;
+
+       return *this;
 }
 
 void Batch::append_index(unsigned i)
@@ -225,18 +237,10 @@ void Batch::draw() const
                        index = 0xFF;
 
                if(index!=restart_index)
-               {
-                       if(!restart_index)
-                               glEnableClientState(GL_PRIMITIVE_RESTART_NV);
-                       glPrimitiveRestartIndexNV(index);
-                       restart_index = index;
-               }
+                       set_restart_index(index);
        }
        else if(restart_index && restart_index<=max_index)
-       {
-               glDisableClientState(GL_PRIMITIVE_RESTART_NV);
-               restart_index = 0;
-       }
+               set_restart_index(0);
 
        Buffer *ibuf = get_buffer();
        const void *data_ptr;
@@ -257,6 +261,34 @@ void Batch::draw() const
                glDrawElements(prim_type, size(), data_type, data_ptr);
 }
 
+void Batch::set_restart_index(unsigned index)
+{
+       if(MSP_primitive_restart)
+       {
+               if(index>0)
+               {
+                       if(!restart_index)
+                               glEnable(GL_PRIMITIVE_RESTART);
+                       glPrimitiveRestartIndex(index);
+               }
+               else
+                       glDisable(GL_PRIMITIVE_RESTART);
+       }
+       else
+       {
+               if(index>0)
+               {
+                       if(!restart_index)
+                               glEnableClientState(GL_PRIMITIVE_RESTART_NV);
+                       glPrimitiveRestartIndexNV(index);
+               }
+               else
+                       glDisableClientState(GL_PRIMITIVE_RESTART_NV);
+       }
+
+       restart_index = index;
+}
+
 
 Batch::Loader::Loader(Batch &b):
        DataFile::ObjectLoader<Batch>(b)