Distributed under the LGPL
*/
-#define GL_GLEXT_PROTOTYPES
#include "batch.h"
+#include "extension.h"
+#include "vertexarray.h"
using namespace std;
void Batch::draw() const
{
- glDrawRangeElements(type, min_index, max_index, indices.size(), GL_UNSIGNED_INT, &indices[0]);
+ draw_range_elements(type, min_index, max_index, indices.size(), &indices[0]);
+}
+
+void Batch::draw_with_buffer(unsigned offset) const
+{
+ draw_range_elements(type, min_index, max_index, indices.size(), (unsigned *)0+offset);
}
Batch::Loader::Loader(Batch &b):
- batch(b)
+ DataFile::ObjectLoader<Batch>(b)
{
add("indices", &Loader::indices);
}
void Batch::Loader::indices(const vector<uint> &ind)
{
- batch.append(ind);
+ obj.append(ind);
}
} // namespace GL