]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.cpp
Convert RGB pixel data to RGBA when staging
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
index 4c9873d9dfaaebb912fd243a26efa80ec564e743..ee3490a77263e43e25ddb6d967e2d839926897ab 100644 (file)
@@ -36,7 +36,7 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
        bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
 
        size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
-       void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+       void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
                [this, level, discard](){
                        unsigned n_levels = static_cast<const Texture3D *>(this)->levels;
                        change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
@@ -46,7 +46,7 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
 
                        VkBufferImageCopy region = { };
                        region.bufferOffset = src_off;
-                       region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+                       region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
                        region.imageSubresource.mipLevel = level;
                        region.imageSubresource.baseArrayLayer = (is_array() ? z : 0);
                        region.imageSubresource.layerCount = (is_array() ? dp : 1);
@@ -55,8 +55,26 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
                        vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
                });
 
-       const char *src = static_cast<const char *>(data);
-       copy(src, src+data_size, static_cast<char *>(staging));
+       stage_pixels(staging, data, wd*ht*dp);
+}
+
+void VulkanTexture3D::generate_mipmap()
+{
+       generate_mipmap_levels(static_cast<const Texture3D *>(this)->levels);
+}
+
+void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)
+{
+       const Texture3D &self = *static_cast<const Texture3D *>(this);
+       VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
+
+       LinAl::Vector<int, 3> src_size = self.get_level_size(level);
+       LinAl::Vector<int, 3> dst_size = self.get_level_size(level+1);
+
+       blit.srcSubresource.layerCount = (is_array() ? self.depth : 1);
+       blit.dstSubresource.layerCount = blit.srcSubresource.layerCount;
+       blit.srcOffsets[1] = { src_size.x, src_size.y, (is_array() ? 1 : src_size.z) };
+       blit.dstOffsets[1] = { dst_size.x, dst_size.y, (is_array() ? 1 : dst_size.z) };
 }
 
 bool VulkanTexture3D::is_array() const