]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.cpp
Convert RGB pixel data to RGBA when staging
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
index 44a25904161306afbb5ab52a9f24a420bb57edef..ee3490a77263e43e25ddb6d967e2d839926897ab 100644 (file)
@@ -46,7 +46,7 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
 
                        VkBufferImageCopy region = { };
                        region.bufferOffset = src_off;
-                       region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+                       region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
                        region.imageSubresource.mipLevel = level;
                        region.imageSubresource.baseArrayLayer = (is_array() ? z : 0);
                        region.imageSubresource.layerCount = (is_array() ? dp : 1);
@@ -55,8 +55,7 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
                        vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
                });
 
-       const char *src = static_cast<const char *>(data);
-       copy(src, src+data_size, static_cast<char *>(staging));
+       stage_pixels(staging, data, wd*ht*dp);
 }
 
 void VulkanTexture3D::generate_mipmap()