]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/texture3d_backend.cpp
Refactor TransferQueue to require explicit finalization of transfers
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
index ee3490a77263e43e25ddb6d967e2d839926897ab..67adb8d130e610173895d84acfd1d69a2c90ff5e 100644 (file)
@@ -25,7 +25,6 @@ void VulkanTexture3D::fill_image_info(void *ii) const
        image_info->extent.width = self.width;
        image_info->extent.height = self.height;
        image_info->extent.depth = self.depth;
-       image_info->mipLevels = self.levels;
 }
 
 void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
@@ -35,11 +34,11 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
        auto level_size = self.get_level_size(level);
        bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
 
+       TransferQueue &tq = device.get_transfer_queue();
        size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
-       void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
+       void *staging = tq.prepare_transfer(this, false, data_size,
                [this, level, discard](){
-                       unsigned n_levels = static_cast<const Texture3D *>(this)->levels;
-                       change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+                       change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
                },
                [this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
                        const VulkanFunctions &vk = device.get_functions();
@@ -56,11 +55,7 @@ void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd
                });
 
        stage_pixels(staging, data, wd*ht*dp);
-}
-
-void VulkanTexture3D::generate_mipmap()
-{
-       generate_mipmap_levels(static_cast<const Texture3D *>(this)->levels);
+       tq.finalize_transfer(staging);
 }
 
 void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)