auto level_size = self.get_level_size(level);
bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
- change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+ [this, level, discard](){
+ unsigned n_levels = static_cast<const Texture3D *>(this)->levels;
+ change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+ },
[this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
const VulkanFunctions &vk = device.get_functions();